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StringCode

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A member registered Jan 24, 2022 · View creator page →

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The game would be great to have on my phone. although getting the worm to stay can be infuriating at times, I really wanted to see the other pictures and seeing the worms follower count go up after each level is a nice touch. Great job, I would love to see more of this.

The little chef looks adorable and the puzzles are fun to solve, would love to see more of this game in the future.

I love your main characters, they look great. Pretty fun little game to play. One thing I did find annoying was crafting something just to open the inventory and drop it to pick it up. maybe just having it appear when its crafted would be better, only my opinion though. Great job, keep it up :)

I absolutely love the style of this game. :)

Fun game play, although I wish the second dimension screen was a bit bigger but that doesn't really detract all that much from the game play. good job :)

Adorable little game, ended up with a high score of 12,604. 

managed to get out with 20 seconds left. pretty fun, would love to see this expanded upon. also I wasn't expecting the voice acting and it gave me a bit of a fright haha. Good job :)

Pretty fun mechanic, wish there were more levels. I think it has a lot of potential, good job. :)

Great idea for a game. when I was tiny it was pretty hard to see what I was doing and the backwards controls threw me off for a bit but I got used to it after a while and had a good time. 

Pretty fun, I enjoyed swinging and I adore the art style, especially Frecko. I found it really easy to accidentally click outside of the screen when going for a mushroom, but that was only a problem outside of full screen mode.  Good job :)

I really enjoy the mechanic of this game and would love to see more levels. Good job :)

This was great, I really love the splitting mechanic. I really hope to see more of this in the future and you're breathtaking too :)

Good job, I enjoy the whole switching worlds mechanic. Having space be switch and W for jump kind of threw me off for a little bit. Found myself switching worlds when I wanted to jump and falling down into a hole, but after I got used to it I was having fun. I also like your main character design. keep it up.

This is really fun, at first I didn't know what I was doing but once I got into the swing of it I was running and gunning like mad. I really enjoy how the shotgun pushes you backwards when you fire it and getting in the ship and entering that Galaga style mini game was fun. Ship was hard to control outside of the minigame though. Great game.

Enjoyable game, although I found that I could just spam click and keep shooting to kill things I hadn't even seen and there was some black lines that kept appearing in the background, not sure if that is my PC though and not the game. Also the sound effect for finishing a level made me chuckle. Keep it up :)

Reading both the pages at once was a bit jarring to start with, but after a few seconds I adjusted to it. The story gave me a chuckle honestly, very well made. I would be interested to see more games from you.

I enjoyed the puzzles and the mechanic of switching between two characters. Although I found it easy to use the mechanic to get stuck inside of objects from the switches. Wish there was more levels. Good Job

Fun little game, although I sometimes got confused as to what I was looking at. I really like the sound effects you used, especially for the camera switching.

First time playing this you replicated that feeling of being overwhelmed quite well with the amount of demons that spawn and the boss was a pretty fun fight, gave me binding of Issac vibes with all that stuff flying around. Its also a nice short story, I am glad Jacob got things back on track by the end :)

I like the implementation of the theme. The announcer giving the 3 second countdown gave me a bit of a jump scare. gameplay was simple but enjoyable.

I enjoyed playing this very much, managed to collect all 50 burgers. Although that last section with all the spinning spikes was pretty rough to get though. The rat model is great too, seeing his little arms in the air when he jumps made me smile.

Really enjoyed the way you have designed puzzles and the way the text is placed alongside certain objects. Like "Push though" being on both sides of the movable box.