Very simple but good concept.
I missed a fullscreen option, the text was a bit hard to read.
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How does the game fit the theme?
The game fits the theme "Nothing can go wrong" because as a stay at home parent it often feels like nothing must go wrong - everything needs to go perfect to feel like you're doing your best and avoid guilt for not working. Even then, sometimes you have a spouse who, despite how hard it gets, really makes it feel like "nothing can go wrong" - like even if everything did, the fact that you can spend time with them when they get home makes all the labor of managing a home worth it.
What code and assets did you not make from scratch during the jam (if any)?
I made the art, the musical assets, and programmed the game. I used the Godot game engine.
How many people worked on the game?1
Very simple but good concept.
I missed a fullscreen option, the text was a bit hard to read.
Haha, that's exactly what happens when I'm home alone with my daughter. Good job, it reminds me how lucky I am to have a wonderful wife.
Really unique game! Cute fun and fits with the theme! But please make this space bar thing more forgiving.
I like the simplicity but damn you have to spam that space bar.
Overall good game, good art, good music!
Haha, thanks! It used to be even harder but I re-uploaded before the deadline cus I was worried. Evidently it wasn't enough. 😅 If you're carrying the baby, that might be why it's so hard. Carrying the baby makes getting things done harder. But thank you for your feedback, I really appreciate it! Once the review period is over I might go back and add some instructions to let players know about the baby.
Simple and a little too real lol. Good job! Impressive that you were able to do the art, music and programming all as a solo dev, and have it all come together so well
If you get a chance, I'd love to get your feedback on my game as well!
I loved that you can just do chores while holding the baby. Great job!
Interesting concept, would have loved a full screen button! Also, did you intend for the space bar timer to move that fast? I'm an okay speed clicker and I was barely managing each of the prompts when I was at my maximum speed. Still, nice idea, and I had fun!
Thanks for the feedback! I never even considered a full screen button, but I'll definitely keep that in mind for the next game I make.
For the button mashing, I should have included a bit more instruction. When you're holding the baby the tasks get harder because, well, that's how it is in life! Thanks for the feedback though, I'll probably tweak it a bit after reviews are done and make it a little more relaxed.
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