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Nickaro

266
Posts
6
Followers
A member registered Feb 07, 2021 · View creator page →

Creator of

Recent community posts

Great art!

I really liked the aesthetic of the game. Great job!

Nice game! I really enjoyed the visuals!

Awesome game! I really liked how smooth the camera was

I loved the visuals! great job!

Amazing Game!!!

Awesome visuals!!

I really enjoy yeeting fish into the shark. Got Job!

The sponges are way too cute 10/10!

Very Unique take! 10 for originality!!

Awesome game! I really enjoyed the puzzles and the whole vibe.

Flipping mage ftw!!

The chairs are the best!

Very scary!!!

Amazing game! It's the game I played the most so far. Great job!

Nice Game! I really enjoyed strategizing around multiple characters.

Awesome Game! I really enjoyed the puzzles and Dave is very cute.

Great Game! Super intuitive, and it's very related  to the theme. Amazing work!

Great Game! Really fits the theme.

I did notice that if you press space just before hitting the person you still get the signature.

Sup

Nice game! one of the best dropper games I've played!

Good job, it really fits the theme!

It's very well made! The art, gameplay, sould effects and music really complement each other. Great entry!

Nice game! The models are cute!

It's a very nice diving game and really fits with the theme.

I enjoyed playing. 

The randomized obstacles can lock you in a corner and the  lack of terminal velocity made it a little buggy, but it felt more like a feature.

Some sound effects are the only thing missing. 11/10 would recommend!

I enjoyed the battle mechanics that let me use different attacks in sequence, and that they would hit multiple enemies if positioned right.

Very well made game! The art is amazing and the final scene is unbelievable!

Amazing game! I spent so much time playing, great job!

Nice game! a bit difficult, but I really like how smooth the transitions are, looks really polished Good job!

Thank you for playing!

I totally agree with you. I rushed all the levels and enemies design in the last day, with very little play testing and balancing, so there's a lot to improve there.

I really appreciate any feedback!

Thank you for the feedback! I really appreciate it!

Thank you for playing! I'm glad you liked!

Thank your for playing! Yes, I realized way too late into the jam that what I wanted to make would be too long for a game jam (in which you have to showcase the game's potential in a few minutes), so I tried to speed up things with little time to play-test and balancing. That being said, thank you for the feedback! It'll help a lot If I continue to work on it. 

About the other abilities, they were made thinking in a slower or more defensive  play-style, against swarms of enemies, which don't really happen in this last version of the game. Going forward I would change the enemy AI and rework those abilities accordingly.

Thank you for the feedback! Playing back now I really felt that. If i continue to work on the game, the movement speed is the first thing I'll change.

Thank you for the feedback! Because of the time constricts I didn't get to make many assets or do proper balancing of the abilities, so every feedback helps! I'll take the regeneration boost in consideration when I update it. Thank you for playing, I'm glad you had fun!

Thank you for playing! I wanted to make my own art, but due to time constricts I ended up using an existing tileset. In the future I might change it to better fit with the character models.

Thakyou for the feedback! The upgrades were (and might become again) endless, but since I had little time for play-testing and balancing, I decided to just put a cap for now. I hope you enjoyed!

Great Game! Really engaging!

Nice game! It has potential