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How does the game fit the theme?
I really wanted to try and make an open ended experience, where even if the player didn't attempt to reach the goal, the ending wouldn't mean a loss.
What code and assets did you not make from scratch during the jam (if any)?
All of the code and assets were created during this jam.
How many people worked on the game?1
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Comments
Visuals are splendind, i think it could be more of a complete experience if there's a clearer goal, or just a "tip" for what to exactly do
It's a weird game, i don't know if you can call it a game, but it is certainly some sort of experience, something akin to games like LSD dream simulator, perhaps? I can't exactly describe the feeling this game invokes. Was there something supposed to happen when you sorted or changed the order of the balloons? or perhaps the game is just unfinished?
About the theme of the jam, i am not sure how this submission fits in? (i guess i will keep an open mind)
On the other hand, i really loved the art direction of the game, the sea/beach area is absolutely stunning. I can definitely see some sort of indie game having this sort of decor and design.
cool art. but game is confusing af bruh. nothing was happening when WE kept sorting em