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A jam submission

Risk Of BalloonView game page

Inflate the balloon and get help from useful but risky items
Submitted by Copako — 4 hours, 12 minutes before the deadline
Rated by 17 people so far
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Risk Of Balloon's itch.io page

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How does the game fit the theme?
Nothing can go wrong inflating the balloon

What code and assets did you not make from scratch during the jam (if any)?
the font from 1001 fonts

How many people worked on the game?
1

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Comments

Submitted

Totally worth it.

Submitted(+1)

Really fun decision making with the risk of popping my precious balloon

Submitted(+1)

So simple, yet, awesome game. Looved the visuals, especially the kind of dynamic font that waved around. Goo lil idle game. Good job!

Developer

Thank you!

Submitted(+1)

I LOVE GAMBLING.

Developer

what too much balatro does to a man

Submitted(+1)

Very fun gameplay, love the risky take on nothing can go wrong, love to see another balloon based game out there >:)

Developer(+1)

Balloon gang raise up

Submitted(+1)

Fun twist on the clicker genre! I really liked the idea of balancing risk (will it pop?) vs reward (our terribly short attention spans needing to win the game as fast as possible). However if you had more time or if you plan to work on the game more in the future, I felt that it was a bit too easy to avoid getting a pop, especially with the pop protection pickup. (Or maybe I just got really lucky.)

Either way,  congrats on your work and I hope you have a great jam!

Developer(+1)

Thanks!

The difficulty is totally based on luck, but for sake of duration, it is easier, but if you are anxious and start grabbing every item, there's a chance you will lose

Congrats on your works as well, Killer Kiwi was a blast

Submitted(+2)

Simple and fun, I liked it :)

Submitted(+1)

Nice little clicker game! I had fun taking the upgrades to power up. Can the balloon actually pop? Great interpretation of the theme!

Submitted(+1)

Nice game! I like how there are different power ups.

Submitted(+1)

Cool little auto clicker!

Submitted(+1)

I DIED ON THE FIRST RISK OF POP

Developer

Ouch the one touch lose, while playtesting it happen a lot hahaha, at the start i though of nerfing it but it was hilarious  when it happen

Submitted(+1)

Wow, simple and fun love the idea, reminds me of  cookie clicker.  The ending left me wanting to play more

Developer

there's some inspiration there hahaha

thank you!

Submitted(+1)

Really cool game. Yay

Submitted(+1)

Interesting concept, I like the idea of taking risks to get a faster time so adding a mechanic to aim for a lower time would make things interesting, another route you could go is adding another threat so that there is a reason to take risks, you could make it so that you control the balloon and you have to avoid obstacles as something is chasing it to add an incentive to risk your balloons life for more speed, good job.

Developer

Thanks for the comment, those are some really good ideas for mechanics, i just wanted to make it simpler for this time and i didn't have enough time for more mechanics like the ones you mentioned, but they are really cool ideas, specially for making the game more of a challenge