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How does the game fit the theme?
You are the mastermind behind a group of incompetent criminals trying to rob a museum. Control your partner's movements by sending them the exact instructions needed to achieve their objective and complete the plan. Nothing can go wrong...
What code and assets did you not make from scratch during the jam (if any)?
Buttons icons, sfx and music
How many people worked on the game?2
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Comments
I really like this system. At first, it reminded me of the game Audition.
wow this game was hard. lots of forethought to plan ahead on the moves. There were times though i would collision off the map and couldnt reset the game. Maybe check on those bugs.
Id like to see WASD preference over the arrows.
Great job. Also +50 pts for the isometric pixel art. I appreciate the time taken.
Nicely done! feels pretty polished, and I like the idea. I think this kind of game really shines with smaller maps, where maybe you spend more time thinking about how to deal with the dynamic elements instead of counting squares haha. I'd love to see this expanded on!
Good game! Very brainy. Sometimes the directions weren't very obvious to me due to the camera perspective / player positioning, but that could be a me problem. Keep it up :)
Got time for music/sound credits perchance?
10/10 would play again
I really enjoyed the action programming and puzzle aspects, very well done! It does take awhile after you hit enter for the heist to play out, but I otherwise I really enjoyed this one!