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EvilTomGames

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A member registered 22 days ago · View creator page →

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Thank you! I'm glad you enjoyed it!

Thank you, I'm glad you like it!

Thank you! Yeah, a few of the levels get pretty hard! I'm really glad you enjoyed it though!

A really fun twist on classic tower defense games, but it's brutally hard to get towers in an orbit that doesn't result in them dying after the first rotation lol. Nice job though and I really like the clean presentation for this game!

Oh, that's super creative and it sounds so good! And yeah, we had to cut a lot of what we had planned because we ran out of time too, that 72 hour deadline can be pretty rough.

I love the aesthetic, the movement feels very nice, and the music fits the vibe of the game really well. Overall, very well done! My only suggestion would be to, instead of charging missiles, maybe have them take a portion of the bar so you can fire a few of them in a row, and maybe add trails to them so you can see their trajectory to line up your next shot. It's awesome to see your shots affected by gravity, but a little hard to predict where they're going to go.

Thank you, I'm glad you enjoyed it! There actually are stars in the game, but in trying to make them not obtrusive for the player I think I may have made them so small that they don't show up well at all, especially in the web version. There was also a problem when we built the game that caused the background to be very zoomed in on the web version, which in turn made it much darker than it should be. Once jam voting is complete I'll see if I can upload a version that has the bg fixed for web and maybe some new stars that are larger and help orient the player a little better. Thank you for the feedback, and for playing the game!

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Thank you! I can definitely see the zoom being a problem, especially in the later levels where planets are spaced farther away. The dynamic zooming was intended to help with this as it backs out the further you remain in a state (either flying straight or tethered to a planet) but I think we a) didn't explain that mechanic well and b) maybe erred on the side of keeping the camera a little too close to the player. I'll play with those values and upload a more forgiving zoom once the jam voting is complete. Thank you for the feedback, I appreciate it!

I'm glad you were able to get it to work and even more glad that you liked it! I'll take a look at the download tomorrow and see if there may be some issue with it. Thanks for letting me know!

Hey, sorry you're running into trouble. Is that with the embedded web version or the downloadable Windows version?

Very nice game, the puzzles were challenging, but not too much so and the turning on/off of gravity was quite fun. Well done!

Nice game! I always feel like I need to jump back off because I just need one... more... coin...

Thank you! We put a lot of focus into getting the "feel" of the movement and camera to make it feel good to move between planets!

Thanks! This was our first jam, so we're pretty excited with how far along we got. We only wound up having 7 levels, so the difficulty ramped up pretty quickly between them. I'm glad you enjoyed it!