Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Non-Defective Delivery DroneView game page

Submitted by FixSteel — 3 minutes, 45 seconds before the deadline
Rated by 6 people so far
Add to collection

Play game

Non-Defective Delivery Drone's itch.io page

Rate this game

In order to rate this submission you must be logged into itch.io and have submitted your own entry. Anyone with an account can leave a comment.

How does the game fit the theme?
Its a very simple delivery task, so nothing could possibly go wrong, right?

What code and assets did you not make from scratch during the jam (if any)?
Sprites, Music & SFX

How many people worked on the game?
1

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

i love the idea of the game , it's new and fun

the art didn't really match with each other , nor the music , but it's fine

a cool addition would be some sort of danger , like moving obstacles , or the walls damage you 

cool game tho , really good for a first game jam

Submitted(+1)

cool game!

Submitted(+1)

I love the concept, the controls changed a but too quickly.

Developer(+1)

Thanks for the feedback! I totally agree with that.

Submitted(+1)

This game is a brilliant and creative interpretation of the jam theme! The constantly shifting controls and the "drone error" mechanic are hilarious and frustrating in the best way possible! The concept is simple but incredibly effective. Navigating a maze with unpredictable controls is both challenging and oddly entertaining. It’s a great example of how a single, well-executed idea can make a game memorable.

While the shifting controls are a great thematic choice, they can become overly frustrating, especially in larger levels with multiple boxes to deliver. Adding a way to carry more than one box at a time (or tweaking the difficulty curve) might make the gameplay feel more rewarding without losing the chaotic charm.

Great job on embracing the theme and creating something so fun and frustrating at the same time!

Developer

Thank you so much for your kind words and constructive feedback! I'm really glad you enjoyed the chaotic fun of the shifting controls. I completely agree that the time between errors could be a bit longer to allow players to adapt before everything goes wrong again—definitely something I’ll tweak!

As for carrying multiple boxes, well… fun fact: if you drop one box on top of another and pick it up again, it actually picks up both! (but it's a bug and not intentional😆)

Thanks again for playing and for the great feedback!