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Crystal dragon y

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3
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A member registered Jun 26, 2021 · View creator page →

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cool game , good idea 

little laggy on the browser but it isn't a huge problem 

nothing else to say just a good game

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it's a very cute puzzle game 

the visuals are VERY CUTE , and so is the music i love them both

pretty creative idea , i love it , but the difficulty is a little too much

i have no other nitpicks tbh , the game is just way too hard ,couldn't beat level 2 

having to do multiplication and division in a split second ? no thanks , that's the stuff of nightmares

joking aside , the game is pretty creative and pretty polished for a game made in one week , would play again (if i were good at math :) ) , can't wait to see other games from you 

i love this game so much

i didn't understand how it related to the theme at first , and went  "i think there is more to it" and then read the "How does the game fit the theme?" and understood it , the idea of the player not knowing is kinda funny , but it's risky because players might think that winning is the end 

the music is cool , and the art too 

i really like the claw part , although i did "beat" level 3 in a different way , i really like that you can die in two ways in that level

i love the idea of the game , it's new and fun

the art didn't really match with each other , nor the music , but it's fine

a cool addition would be some sort of danger , like moving obstacles , or the walls damage you 

cool game tho , really good for a first game jam

cool game , nothing much to say tbh

only real issue i had is with the start , where the cam is zoomed in a bit too much , it could be instead of the cam being zoomed out based on how fast you are going , it's zooms out based on how fast you could go 

good game like usual tho

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good concept , the game is a little too hard

the art is good , and so is the music 

sometimes if you complete a potion before it disappears , the next one will disappear instantly , which makes the game even more difficult

still a good game tho

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the game is quite good

the gameplay is simple , but that makes the game mostly depend on luck , even when cheating i feel that the game is quite unfair towards me , lol


it's a good game tho , simple , short and sweet , nothing else to say 

good game , but not really on theme 

the levels are fun puzzles but not quite difficult 

i really like the music , it doesn't really fit with the theme of a warehouse worker

and really good for a game that was made in a week

the game is so good , i like the intense music during the game making time , and the peaceful music during the tutorial 

the game is quite complicated at first , i still don't quite know what "balanced" mean , am i supposed to let the tower destroy everything and make the spawn rate of the enemies really high , or am i supposed to make a balance between the tower and the enemies

there is a bit of lag once the "jam" starts , it isn't a huge problem though , as the beginning isn't that important in the game

and you don't see much of the "game" because it's almost always covered with the huge list of "inspirations"

also there isn't a balance between high numbers and low numbers for most of the "scripts" , for example , you would almost never need a high number in the enemies script , or the world script (unless i am not understanding the goal of the game , like i said )

the game idea is very creative , i would really like to see this game made into a full game one day 

inside joke section
yeah , that button was worth all the hype , it's actually my fav part of the game

i rate that button 11 / 10 ,  need to see the button's presence in other games





i quite like the game , i like the art approach of a drawing like world

the puzzles are kinda unclear , most of the time i didn't know what to do (except level 1 )

even after dying i didn't know how i did it , so most of the time i just run around and jump randomly trying to brute force the answer to the puzzle

i liked the "go back levels" feature  , over all quite nice for a game made in one week

to be honest i also feel the same about the part about not enough thing changing after the storm
i also understand why there would be confusion about the spinning mechanic , it's because there isn't enough context or tutorial given(the point of them is to jump on the spike enemies without dying like the spin jump from super mario world)
all of these were planned but unfortunately i didn't have enough time

really cool and pretty difficult
i love the art and the gameplay

pretty cool game it really lures you into false sense of security then hits you with the aliens

very cool and creative but it's really hard tho couldn't get past wave 2

this game feels like the early days of the internet with the flash game (like the art and the humor)
pretty cool for a first game tho

very cute game and a very creative idea , a bit short tho
and a little hard if you want to 100% it

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wish you could tell the difference between the little guys you make ,here are some options:

1-make me choose the color of the critters 

2-put numbers on top of the critters 

3-and make it so you can see the stats by clicking on them so i can know what its purpose

good game tho

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there is a cheese with the final boss where you can hit him once with a bomb then just keep throwing bombs at him to stun him infinitely while damaging him,  it also works for the moon and sun boss (the second one)(also good game i love dungeon games)

الو

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الاحمر:wasd
الازرق:الاسهم
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