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Publish for MacOS too please (WebGL is good, but not enough)

A topic by Igor Konyakhin created Feb 23, 2019 Views: 210 Replies: 4
Viewing posts 1 to 4
Submitted (1 edit)

Unity (and I guess other game engines) allows for a very simple way to publish for many platforms including MacOS even if you only have windows.

Please publish your game for MacOS as well. You might have a WebGL build which is good for those who want to play right now, but desktop versions run smoother/faster and so are still preferred when one is ready to click few more buttons.

Submitted

i understand that 90% of the games are made with unity, but some (including me) made them directly in the web.


(Btw, play my game here: https://itch.io/jam/brackeys-2/rate/374369)

Submitted (2 edits)

My entry has had a MacOS build since the beginning. Haven't gotten feedback if it works fine on a mac though. Maybe you can help?

https://kassjak.itch.io/kube

Submitted(+1)

Hi. Just played your game a few hours ago. Yes, MacOS build works fine.

Check out my game (3D-horror) as well: https://nns2009.itch.io/love-full-house

Submitted

I started with Windows, then MacOS and last WebGL build haha :)