The puzzle aspect was pretty good. I think the game just needs polish. I feel like the hitboxes on the holes were way too large. Just getting too close without actually going over the edge would cause me to die. Also the music shouldn't reset when the player dies or goes through a portal. But otherwise it was alright. I really like that pixelated vignette, that was pretty neat.
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The dungeon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #383 | 2.333 | 3.111 |
Innovation | #406 | 2.417 | 3.222 |
Overall | #441 | 2.361 | 3.148 |
Graphics | #443 | 2.500 | 3.333 |
Game Design | #461 | 2.333 | 3.111 |
Theme | #470 | 2.417 | 3.222 |
Fun | #474 | 2.167 | 2.889 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Hey, nice gameplay! I liked swapping between two dimensions. The walking eyeball was cute.
It would've been nice to have the music loop after using portal rather than starting in the beginning. Also would have liked to save a checkpoint every time you used a portal, because starting over from the very beginning of the level was rather frustrating.
Having the game loop around and end up right below the starting area was a nice addition, as well as the colored treasures showing up as a reward for beating the game, and the ability to sit on the throne like a king.
Hi, I didn’t understand the meaning of the game. We go somewhere and pressing F to teleport, but there we can fall.
Why exactly 2d view? in 3D it would be easier to understand that you can fall there, and in 3D it would look more dynamic.
Wow very nice game!! loved the mechanics and the level selection, Great job for one week! :D
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