Hello, this is one of the small mistakes that were not taken into account when developing a game for a gamejam.
This is easily corrected, but now we are awaiting the jury's verdict. If the game is not noticed, then it makes no sense to modify it ..
Why do we need these tags when creating an application if they do not help the game search engine search?
By the way, I note that next to the tags it is written that they help find games through the search.
- but the screenshot shows the opposite
------------------------------
I am forced to name my game: PAPER TANKS (indie game, ink, doodle, unity, 2d, action, paper, tank, retro, ink, split sreen, beta, demo, dev)
Hi, please rate my development https://chillnplay.itch.io/paper-tanks
The drawings in the notebook came to life and turned into a battlefield! 2.5D tanks in the style of drawings in a notebook.
Follow development:
https://www.youtube.com/channel/UChy9stkBBtr9ZIakwD5HwdA
https://twitter.com/PAPERTANKS2
It looks funny. At first I could not understand why I can not press C on level 1. It turned out I had no portals and they are playful. (I did not read the description, if I understood by typing, it means the game is intuitive)
The only thing is that it’s difficult, and it would be worth re-running when the portals change, a message pops out that the portals are over. I didn’t think about looking in the left corner
Funny, but the controls are very inconvenient. You shouldn’t turn the camera around when you click, but to make a hit you need to click on the same button and move the camera to make the power of a fool ... It turns out that after making a blow you need to do it weakly, or where you don't need to do it much ..
I played a similar game on the android. There is a big multi-peel and the goal is to make a black hole in 5 minutes, eating at first veloshki and then at home.
It looks awesome. I saw you have a transparent and shader and that would create a boolean illusion. Cool! We did the same in our game.
Looks forgotten!