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A Hole is ___? Aholis.'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #54 | 3.607 | 3.607 |
Theme | #118 | 3.714 | 3.714 |
Overall | #125 | 3.402 | 3.402 |
Game Design | #132 | 3.464 | 3.464 |
Audio | #159 | 3.179 | 3.179 |
Graphics | #187 | 3.375 | 3.375 |
Fun | #247 | 3.071 | 3.071 |
Ranked from 56 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Concept is very nice bu tou can add more stuff to your game
PLEASE RATE MY GAME TOO
thanks. I will rate your game.
It felt really polished and I liked the graphics and sounds! I just think that it starts out a little bit too difficult. Other than that: awesome entry!
I'm getting that a lot, I will reduce the difficulty later on.
It has a cute atmosphere set by the colourful blocks and vibrant music. I enjoyed playing it, thought the mechanic was a really cool twist.
glad you liked it.
Very nice concept. Hope you will make it a full game and polish it. The controls are understandable when playing A
Thanks for the review, in case of "o" the controls are reversed everywhere else controls are same.
i like your game very much but the grafics made it hard to play even if the gaphics wher beautiful
I enjoyed
Thanks, I would like to improve, can you explain me what was hard clearly?
the perpective and the materials used i think wasn't helping you see the target you are mouving but its not that hard it still playable even for me : D
Awesome idea and the looks of the game is beautiful especially because of the use of so many colors. Controls are easy to understand . Overall Well Done congratulations on your submission!!
Thanks a lot! This might be my very first game where controls are easily understood ;)
Really cool game design! It was difficult but fun to try and dig the piece shape. Perhaps update it to allow mouse clicks to dig too. Very unique ideas and you got the theme for sure. The graphics are nice and colorful too. Great job submitting a game to the jam! Please check out mine when you have time :)
I had originally implemented mouse drag but that went far too easy. So I switched the input to keyboard. Once you get the hang of the game. It becomes really easy.