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Criteria | Rank | Score* | Raw Score |
Audio | #252 | 2.839 | 2.839 |
Graphics | #253 | 3.161 | 3.161 |
Theme | #263 | 3.214 | 3.214 |
Overall | #291 | 2.967 | 2.967 |
Fun | #293 | 2.893 | 2.893 |
Innovation | #305 | 2.786 | 2.786 |
Game Design | #326 | 2.911 | 2.911 |
Ranked from 56 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Really nice game! Liked that you shoot holes! Overall a good game.
Crazy mouse sensitivity! Music was nice! Good job!
Thanks! I still don't know how to make settings panel and configure sensitivity, but I will learn and try to add.
nice game , I think it will improve if the enemy spawn was more gradual
Thanks! I noted your feedback.
Really cool concept, it was very difficult to play as there was no indication when monsters where behind you, I found it hard to control. I also died a few times because there wasno indication of what it wants to eat and what it doesn't.
If this had some work and polish but into it I think it wouls be a really interesting game to play.
Thanks! I really want to polish this game. I couldn't make it in jam time because I didn't know almost anything about 3D TPS concept and model animations, so I tried to learn them in jam time. This made me really exhausted and I couldn't deal with polishing. But anyway, thanks for your feedback. I hope we make this game better.
It seems like a cool concept but it was far too unpolished for me to be able to play. Nice try though