Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Arefnue

78
Posts
4
Topics
45
Followers
26
Following
A member registered Sep 29, 2019 · View creator page →

Creator of

Recent community posts

(1 edit)

Thank you, I actually do with new features exclusive to paid version. I always keep Nue Deck free and if i release paid version i also update NueDeck. For now, can't give a deadline for that but i am currently working on.

v2.1.0

New features

- Exhaust action and card property added

- Exhaust pile added

Changes

- Encounter enemy type is changed to EnemyCharacterData (from EnemyBase prefab)

- Some editor changes to adapt exhaust

- Some minor changes over card scripts (For more details, you can look github commits)

- Documentation updated

Bug fix

- Enemy intenion image scale adjusted

- Overlapping rarity images fixed

- UIHelper methods encapsulated with Unity_Editor tags to fix some build issues

Thanks! I am currently keep developing the asset. Audio was my worst thing so I could not add anything and do not want to add third party audio, but I will learn to create sounds and add them for future updates. Thanks for your feedback.

Changelog

V2.0.0

New features

  • Rarity system added
  • Background profiles added (You can change its content from BG_Profile prefabs and choose profile on encounter data for combat)
  • New status Stun added (For now only Player can use but easy to convert it to Enemies)
  • EditorUIHelper class added
  • CoreLoader added
  • Enemy action randomizer added

Changes

  • Default Unity version changed to 2020.3.34f1 from 2020.3.23f1
  • Some unused codes removed
  • Unused gameplay data settings removed
  • Reward system changed (Now you can edit them individually with scriptable objects)
  • Card3D and CardUI prefabs synced with CardCanvas prefab
  • NueCore scene is not starter scene anymore. You can start with any scenes that has a coreloader (Of course if you want to play correctly, you should start in order)
  • Scene names and order in build settings changed
  • Some minor refactorings
  • 3D card reward option removed

Bug fix

  • Status system applying count fixed
  • Card Editor typing bug fixed
  • NueCore scene dependency error removed with CoreLoader

You can contact me via Linkedin or e-mail

Linkedin: https://www.linkedin.com/in/arifmertcankara

E-mail: arifmertcankara@gmail.com

This game is very very good.I remembered my childhood memories. uWu

Kartlardaki sorun aslında oyunun bir mekaniği, görme sorunumuz sonucunda bazı kartları göremiyoruz. Bunları daha iyi belirtmek isterdim ancak zamanım yetmedi. 

Kartlardaki sorun aslında oyunun bir mekaniği, görsel bir sorun yaşadığımız için kartların bazılarını göremiyoruz. Bunları daha iyi belirtmek isterdim ancak zamanında yetiştiremedim.

Teşekkürler hocam, hazır asset kullanmadan ilk solo jam deneyimimdi, o yüzden bazı yerleri yetiştiremedim.

Kartlardaki sorunlardan kastınız arada sırada yazılarının saçmalaması ve beyaz görsel gelmesi ise o oyun içindeki bir mekanik aslında. Ortağımız tarafından ihanete uğradıktan sonra yaralanıyoruz ve vucüt sistemlerimiz doğru çalışmamaya başlıyor. 

Nice game!

Nice game, well done!

Interesting approach, cool game!

Nice work!

Nice work!

Nice Try! Hope next time you can get a build.

Great work!

Thanks for your feedback! We had no experience on level design. We made very challenging maps, but they could have be impossible to finish. Because of that, we decided to make levels very simple but finishable. On the other hand, we may add those challenging maps after the jam.

Thanks for your feeback! After the jam, we will consider your suggestion.

Thanks! We wanted to make game simple looking but challenging. As you mentioned, we are happy to achieve this.

Thanks for your comment! The game is a little bit confusing, but it also make the game more interesting. You could finish the game many different ways.

Thanks! As you mentioned, we wanted to add more innovative levels, but there was no time left.  However, we may add some new  levels after the jam.

Speedrun by Cafer SELLI

Game is a little bit addictive. I played several times and it was really good. Nice work!

Cool game!

https://arefnue.itch.io/control-keeper

Try to keep control of control-o-meter, while try to escape.




Here is mine. I hope you enjoy.

https://itch.io/jam/brackeys-3/rate/574235

Here is mine. I hope you like it.

https://itch.io/jam/brackeys-3/rate/574235

I hope you like. Here is my game.

https://itch.io/jam/brackeys-3/rate/574235

I hope you enjoy.

https://itch.io/jam/brackeys-3/rate/574235

Thanks! I wanted to do like as you said the holes at the ground but i failed at time management and couldn't add it.

Thanks! I noted your feedback.

Thanks! The game is pretty hard now since I had no time to test. I will fix that as soon as possible. 

Thanks! I will fix difficulty settings and add some indicators as soon as possible.

Nice sounds. Cool graphics. I can't say anything about gameplay because it crashed every time i tried to fire.

I hope you like it. Here is my game.

https://itch.io/jam/brackeys-3/rate/574235

Here is our game. I hope you enjoy.

https://itch.io/jam/brackeys-3/rate/574235

Here is my game. I hope you enjoy.

https://itch.io/jam/brackeys-3/rate/574235

Thanks for comment! I think it is because of my values.Big monsters drops it by 30 points and small ones 10. Also, middle bar starts with 100 and its min 0  max 200.