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[Devlog HoleyMoley] my first jam

A topic by AdamSeslar created Feb 18, 2020 Views: 192 Replies: 5
Viewing posts 1 to 6

Its my first ever jam and due to time restraints with work and children I am afraid that I may have picked a project which was a bit less ambitious then i should have, but never the less i will continue to work on it with the goal of completing it and not worry so much if it its just a polished turd. I decided to try and do my first jam alone although I realize part of the experience is to interact with like minded individuals and have fun, so i am making a devlog to document my progress and get your feed back and maybe some laughs out of you with my buggy mess and poor art ability:) Good luck to everyone!

Holey Moley is my take on wackamole where a farmer is sick of moles digging holes all over his farm and your job is to try to get rid of as many as you can in a 60 second period.

Day 1: Main menu and "art" along with randomized spawn and click interaction still needs to be polished



aswome keep it up

Submitted

Making a game alone is pretty hard.  be pround of yourself!

Day 2: I worked on bugs with the spawning system and made a timer which controls the length of the gameplay.

Day3: I worked up some art for the cursor learned how to use srfx and bosca ceoil i also managed to add a end game screen although i havent set up a singleton just yet.

Day 4: Finished polishing my game and putting in percentages and final scores along with text objects that change based on your score. Also added a few sound effects for timers and end music for the game over screen.