Finally got past level one. More difficult than it looks and I really enjoyed it
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TimeBeat's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #414 | 3.250 | 3.250 |
Innovation | #530 | 3.194 | 3.194 |
Graphics | #637 | 3.250 | 3.250 |
Overall | #742 | 2.986 | 2.986 |
Game Design | #845 | 2.833 | 2.833 |
Fun | #919 | 2.639 | 2.639 |
Theme | #939 | 2.750 | 2.750 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
The level environment can rewind to give the player some advantage of controlling the enemies movements.
Did you write most of the code yourself and made all the assets from scratch?
I used tutorials for the code and some copy/paste. I use assets from the asset store for level design, due to the time I was able to commit to the game jam. If I had more time I would have made them in Blender.
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