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Bullet Time's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #1099 | 2.454 | 4.250 |
Theme | #1220 | 2.309 | 4.000 |
Overall | #1308 | 2.045 | 3.542 |
Game Design | #1325 | 2.021 | 3.500 |
Audio | #1343 | 1.732 | 3.000 |
Fun | #1382 | 1.876 | 3.250 |
Innovation | #1398 | 1.876 | 3.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
You rewind time and (loosely fits) rewind bullets back to the enemies.
Did you write most of the code yourself and made all the assets from scratch?
All of the code and assets were made by myself.
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Comments
I dont have any official minimum/rec specs, but here is what I used to make it and I get high 100s/low 200s in fps
A general guideline I'd give is you will get 60+fps if you have the following
If you are running a laptop with integrated graphics, this game will not run, but since they cant play most 3D games, you probably already knew that.
Crashed on start for me. :(
I'm only running on a laptop so maybe that's why.
I like the idea a lot! The game was a little laggy for me, and my setup isn't the worst, other than that, good job!
Weird, I normally get 180-240 fps in the editor, so there would be more in the standalone. I develop using a Ryzen 3700X and an RTX 2070.
Sorry about that, I would have setup graphical settings but I was already on a tight schedule.
I liked the way you implement the theme in YOUR game.