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Escape The Laboratory!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #713 | 2.946 | 3.857 |
Innovation | #792 | 2.837 | 3.714 |
Theme | #826 | 2.946 | 3.857 |
Game Design | #918 | 2.728 | 3.571 |
Overall | #934 | 2.710 | 3.548 |
Graphics | #1002 | 2.619 | 3.429 |
Audio | #1086 | 2.182 | 2.857 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
You have the ability to save the game's state, then rewind back to that state at your leisure. However, when you do so, the difficulty of the game will increase.
Did you write most of the code yourself and made all the assets from scratch?
Yes - most of the code and assets. I followed some tutorials for pathfinding and saving data. The character and enemies were inspired by some drawings my friend had done for my game. There were some sound effects which I got from the web - I have credited them in accordance with the associate licenses. The font used was "Roboto" from google fonts.
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Comments
Great game!! good job
Nice game. The lighting really gave it a nice atmosphere and the shooting felt nice and impact-full. One thing for me was that the ammo capacity and enemy health felt off. I would have liked to either have more bullets at a time, or for the enemy health to be a little lower. That's just a small thing for me, otherwise good game.
I love the gameplay and lighting!
This is very well made. Nice job
the game is actually fun to play and fully working without any major bugs. i like the lighting! the only thing i would like to improve is, that you cant stack ammunition. when i have full ammo there is no reason to pick up another ammo package. but thats not that bad haha so i need to run around more.
good job!
So like you this was my first game jam, as well as my first ever game. I am really impressed with the game looks really cool and a super cool idea. like SpaceKotik said i think the enemies staying dead when you rewind time would make it better as well as there health values not changing. I love that it makes the game harder though good idea!
Like the game and the atmosphere! I can suggest 2 things - make game less dark and maybe keep enemies dead after rewinding, that would make more sense
Thanks for the feedback. I though I had fixed the enemy staying dead thing. Guess I didn't play test enough. What I think happened was I saw it working for some of the enemies and didn't check the others.