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Kenny the Houndmaster's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #137 | 3.679 | 3.679 |
Graphics | #213 | 3.893 | 3.893 |
Overall | #485 | 3.292 | 3.292 |
Fun | #504 | 3.214 | 3.214 |
Game Design | #576 | 3.214 | 3.214 |
Innovation | #727 | 2.929 | 2.929 |
Theme | #901 | 2.821 | 2.821 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
You're rewinding, aka playing a dungeon crawler in reverse. Instead of mobs and character getting better, mobs stay the same and character gets weaker.
Did you write most of the code yourself and made all the assets from scratch?
Yes. I wrote all code and made all graphics. I borrowed the main sound track and some props (I have licenses to use them).
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Comments
Was I supposed to be around the door into the great unknown? lol
I probably should've not jumped off into the abyss either :P I like the idea of playing the game in reverse so very fun twist on the game. The graphis are also nice and it is actually the angle and the graphics that caught my attention. Very cool.
Thanks! Hehe I wonder how you were able to do this xD I fixed a couple of collision glitches but this one I missed lol
The curve dificulty adjusted by losing your stuff is interesting. The jump feature is useless. The houndmaster plot twist was very funny. Kinda repetitive levels but I enjoy the concept.
Thanks for the feedback! I know the jump is useless but decided to keep it for the player to be able to do some action (walking/running can become boring very fast). Much like the roll in Zelda hehe.