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(+1)

The curve dificulty adjusted by losing your stuff is interesting. The jump feature is useless. The houndmaster plot twist was very funny. Kinda repetitive levels but  I enjoy the  concept.

Thanks for the feedback! I know the jump is useless but decided to keep it for the player to be able to do some action (walking/running can become boring very fast). Much like the roll in Zelda hehe.