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SI.RT.ET's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #22 | 4.071 | 4.071 |
Graphics | #37 | 4.393 | 4.393 |
Overall | #61 | 3.905 | 3.905 |
Game Design | #114 | 3.857 | 3.857 |
Fun | #171 | 3.679 | 3.679 |
Innovation | #193 | 3.643 | 3.643 |
Theme | #269 | 3.786 | 3.786 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
The game attacks the theme rewind in all of it's aesthetics and mechanics. It's a rewind to the beginning of the game industry.
It's a rewind tetris in mechanics.
Has a synthwave visual.
Did you write most of the code yourself and made all the assets from scratch?
Yes, I created absolutelly everything, from visuals to code and also music.
And now I need a nap.
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Comments
absolutly the best game played so far, why does such a game only have 2 ratings? really well done, genious idea and amazing artstyle. 5/5
Really cool game! I love the concept of this. The synthwave visuals look great.
Interesting idea, and looks nice. Though, I did appreciate the post-processing toggle. It wasn't obvious how to play the game. I figured you had to press keyboard buttons to interact with the pieces. Instead you have to rotate the pieces on the left, and hold and drag the mouse cursor in the play area.
I'm not sure if you had to select a piece on the left, since it sometimes didn't recognise when I had outlined a piece in the field. I also wasn't sure if the colours mattered. I tried to always select an item that was all the same colour (though, often different from the colour on the left). However, I did also work if I selected multiple colours. My advice would be to give the player a lot more feedback, and to add some instructions at the start.
Yeah, I totally agree with you, I need a tutorial or some onboarding feature. Thanks for playing :)