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WoodchuckXL

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A member registered Jul 25, 2020 · View creator page →

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This game was very fun to play I'm surprised you managed to add all those different units in such a constricted time. Really good job, this game fit the theme very well. Could've used sound effects though.

This is a very fun game that fits the theme well. I love the art.

This game is a really nice short and sweet game. Fits the theme quite well I think. Good job.

This game was fun as a game, but I don't think it fit the theme too well. Also, cutting their lunch break added huge modifiers onto it for me, so after doing it like 4 times instead of 1000$ gained I would gain like 10,000$

Okay thank you, that makes a lot of sense.

This game is really good. The art is great, I love that there are different weapons, and the enemies are interesting. My only complaint is that the music loop is a bit short, so you hear the same 5 second loop over and over.

This game is definitely a totally new take on the tower defense genre. I really liked all the new things you added, really made it more chaotic.

This game is very difficult, I don't like how you have to stand still to reload the towers and how long it takes, makes it almost impossible to defeat waves without losing lives.

This game fits the theme perfectly, I love how there are so many systems to help you survive, but so many things going on that you quickly lose. Incredible.

Very fun game, fits the theme well because I never felt like the game was not chaotic, there were always at least 4 dudes shooting at me.

The graphics feel mismatched, but an otherwise fun game.

This game is really great, it works with the theme very well but also looks and feels very polished. My  only issue is that if you die to the boss it still plays its sound effects.

The artwork looks very great, and in general the game is very promising, the scope may have been too big a for a game jam though.

I think that the order UI is blocking the raycasts that let you place pieces, I could not get the conveyers to the spaceship

This game is incredibly well polished and could probably be released. I couldn't find any real issues with this game.

This game was fun, I loved the idea of the game and I think it fit the theme well, took me a bit to realize I had to find specific items. Could use music, but otherwise very good.

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This game is beautiful. The art for this looks incredible, the sound design is good, but the gameplay is a little repetitive. This game could've heavily benefitted from one or two more enemies. All of the modes also feel the same, there could be more difference between each of the abilities. Overall a great game though.

Ah, that makes much more sense. Thank you, I had just assumed that you had to not kill any enemies for a while. 

This game is very fun. I think that it fits the theme very well and it is very visually appealing.

This game is really fun. I love the artstyle and how it plays, this game definitely fit the theme because I felt like I kept having people leave before I could give them burgers.

The movement is impossible to control and when you press a button, you just move in a  random direction. The tutorial also does not return the game to the main menu. Other than that, the game is really good.

This game is incredible, the idea of having to playa  fast paced shooter while the small screen shaking around crazily fits the theme really well. My only concern is that I don't think that the score mechanic works.

This game is good, my only problems are that there is a gigantic difficulty spike at the shooter part and that the movement on slopes is awkward. The animations on the player could also be improved.

This game was quite fun, I accidentally skipped the tutorial, but I picked it up pretty quickly. The art looks good and the game fit the theme really well

I found this game confusing. I think that the player should have aimed directly towards the mouse cursor, the enemies should have spawned from more than one locations, so that you cant just spawn camp them, also I'm not sure why I gamed over, an enemy did not hit me.

I found this game confusing. I think that the player should have aimed directly towards the mouse cursor, the enemies should have spawned from more than one locations, so that you cant just spawn camp them, also I'm not sure why I gamed over, an enemy did not hit me.

Cool game, it looks very nice and the gameplay is an interesting combination. I think that maybe you could make a way to unagro from mobs, like moving very far away from them and with that way to move faster than the golems to escape them if you make a mistake. I notice that the pathfinding gets a bit broken when you stand on top of the decorations and the last "wind" level doesn't seem to work.

Very cool concept. I think It might improve a bit from having an endless mode where you are scored by how many you match or something. Very fun nonetheless.

Really good, this game feels very polished and almost like a mobile game with its one touch controls. The art is amazing and the menus look very good. Great job with this.

Really nice looking game, the art and the music are great but feel like the bat hitbox is way too small, I can never get hits on them and they always take one of my health.

Nice little game, took me a while to figure out that you had to type on the hi-hat instead of the melody. But I loved the art and the music was good, (but a little repetitive). Great job with this one!

Looked really cool but couldn't find webgl or download links?

There's not much to say about this game, the art looks great. About as good as gacha games actually can get. At least it has and ending :D. Good job.

Wow. Great game, the artwork looks amazing and the gameplay very good, sometimes I felt there should be a few more zombies spawning, but the game is very satisfying anyways. Good job guys.

Nice job! this was pretty fun, I feel that at the beginning you should give the player enough money to make your first tower because it felt very difficult to get enough matches before. Other than that very fun and nice artwork.

Pretty fun game, the platforming feels nice but the enemies are a bit unforgiving. I accidentally pushed myself through the walls and out of bounds and couldn't get back in, and then afterward I clipped through the floor again and fell into an endless pit. I think the camera should start scrolling while you are further away from the edge of the screen so that you can see where you are going, and finally I think the art felt a bit weird because the parts were all sized differently.

Nice artstyle, the music was very nice and the gameplay was pretty fun. Although I don't entirely understand how sometimes you can go through your tail and other times you can't.

Great! I really like the art and the gameplay of this game, I think that some of the faster firing guns should a have bit more ammo and the RPG should have an explosion which does a lot more AOE damage because it felt kinda like a sniper (which is weird for an RPG). Anyways looks great and plays great.