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Clock Out's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #1190 | 2.195 | 3.400 |
Innovation | #1194 | 2.195 | 3.400 |
Theme | #1197 | 2.324 | 3.600 |
Game Design | #1217 | 2.195 | 3.400 |
Overall | #1278 | 2.087 | 3.233 |
Audio | #1301 | 1.807 | 2.800 |
Graphics | #1450 | 1.807 | 2.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
It includes two rewind-based mechanics: the ability to rewind objects in time, which is very important for solving some of the puzzles in the game, as well as a timer ticking down to the player's demise if they are a parasite without a host for too long, which slowly "rewinds" as they absorb their next host.
Did you write most of the code yourself and made all the assets from scratch?
I and the two other people on this team made everything from scratch in Unity aside from a few font files, which we got from sites like Google Fonts, which provide open-source, free-to-use fonts.
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Comments
excellent game and super charming, the thing I had the most trouble with in it was the cubes I couldn't get them to stay on buttons very well because of the pickup and drop mechanic and they would launch in the air.
I took 1501 seconds to clock out. I loved it! it was kinda like portal companion cube puzzle solving. The rewinding mechanic was spot on with game progression. Small bugs were found like when i release a cube it tends to shoot up in the air or just float there. Small improvement in the sound like ambient stuff so it isn't so silent all the time. And color the blocks so its more obvious what can be moved and what is static. And the possession of enemies seems to only for their destruction rather than game progression. Good score from me!
Very nice rewind mechanic and a nice, simplistic art style! The parasite mechanic was interesting, but ultimately didn't add all that much to the game.