excellent game and super charming, the thing I had the most trouble with in it was the cubes I couldn't get them to stay on buttons very well because of the pickup and drop mechanic and they would launch in the air.
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Clock Out's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #1190 | 2.195 | 3.400 |
Innovation | #1194 | 2.195 | 3.400 |
Theme | #1197 | 2.324 | 3.600 |
Game Design | #1217 | 2.195 | 3.400 |
Overall | #1278 | 2.087 | 3.233 |
Audio | #1301 | 1.807 | 2.800 |
Graphics | #1450 | 1.807 | 2.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
It includes two rewind-based mechanics: the ability to rewind objects in time, which is very important for solving some of the puzzles in the game, as well as a timer ticking down to the player's demise if they are a parasite without a host for too long, which slowly "rewinds" as they absorb their next host.
Did you write most of the code yourself and made all the assets from scratch?
I and the two other people on this team made everything from scratch in Unity aside from a few font files, which we got from sites like Google Fonts, which provide open-source, free-to-use fonts.
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