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Major Lag

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A member registered May 15, 2020 · View creator page →

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https://github.com/Major-Lag98/AppleTree

Update - You no longer have to download, simply run in browser!

I agree we should have made the current double speed option the normal speed. Thanks for the play!

The original plan was to make a webGL build for easier access however close to the end of the project the build was encountering errors that was nearly impossible to debug in time. All these errors didn't exist in the PC build so we resorted to that. Thanks for the input!

Pretty creative. The last level was a real thinker but I managed to do it. Excellent work!

This is pretty creative. Took me 6min 20sec to reash the end. The only complaint that I can come up with is that sometimes the grapple controls feel a lil wonky or tight to use. Excellent work man!

Pretty neat. Clever design for a puzzle maze game.

Wow this ones creative. Disappointing that it is just single player but it would be soo cool if you made it into a multiplayer BR.

Pretty cool, I liked the story throughout.

Pretty straight forward (litteraly). Really wish there was more stuff to do than walk forward open a door and talk to a head. Excellent use of the shader it looks real good!

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To play, download and unzip the Rar. Then play the application named "Vanguard".

This was pretty entertaining, Could be turned to a fun little tycoon game of you continue progress! All around great game. Good ratings from me!

Top notch. Reminds me of asteroids. An improvement would be to let the player know what weapon their using without having to shoot it.

This one is fantastic, you obviously know your stuff. One bug i found where if you uncrouch too early sliding under blocks you tend to get stuck. The milks were fun to find :D.

Very creative idea, Seems a little short though. An improvement would be to know what abilities we have each stage of evolution.

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This was fantastic! The idea where you have to reverse and search for your destination is great and the controls are just difficult enough to keep it entertaining  and the little details like running over people or fire hydrants make for good replayability. Honestly if you continue working on this concept I believe it would make a good indie game release. My only complaint is that there was no high score record for the levels and that there are only two levels.

Kinda hard. I think sometimes the obstacles  are impossible to dodge as when the guy looks behind himself, something that once was off screen last time he looked is now just a foot in front of you. Its a pretty neat idea but I think it could be better executed. Great job otherwise!

Nice game, didn't really see any use for the rewind mechanic. The bomb cleared enemy projectiles which comes in handy. There needs to be more audio other than shooting and blowing up, perhaps some background music. Also the projectiles are a bit hard to see as they blend into the background too easily.

I took 1501 seconds to clock out. I loved it! it was kinda like portal companion cube puzzle solving. The rewinding mechanic was spot on with game progression. Small bugs were found like when i release a cube it tends to shoot up in the air or just float there. Small improvement in the sound like ambient stuff so it isn't so silent all the time. And color the blocks so its more obvious what can be moved and what is static. And the possession of enemies seems to only for their destruction rather than game progression. Good score from me!

Pretty short, buttons seem to be bugged. But still you submitted something which is more than you can say for others! This project is great for your first jam, its not too bad!

Its a pretty neat idea! Kinda wish controls were better