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From Whence We Came's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #1078 | 2.400 | 3.143 |
Game Design | #1119 | 2.400 | 3.143 |
Theme | #1155 | 2.400 | 3.143 |
Fun | #1208 | 2.182 | 2.857 |
Overall | #1305 | 2.055 | 2.690 |
Audio | #1492 | 1.528 | 2.000 |
Graphics | #1690 | 1.418 | 1.857 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
You rewind projectiles back at the shooter and travel back in time space to explore alien ruins.
Did you write most of the code yourself and made all the assets from scratch?
Yes programming was done byPahaz and I, Art by Ginkgo and GothicAmazon
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Comments
I loved the level design, the puzzles were well thought out. The art style is nice, and the gameplay is so polished, Great job!
I think there are a few things to love in this game:
1) Very good mechanics, It's not the best but the controls feel tight enough to play the platforming well.
2) Very nice time rewind implementation - I think your game has pretty good implementation with the theme, having time rewind falling platforms literally or time rewind between timelines - and your trasition for that is pretty good.
Otherwise I thnk there are a few issues with just level design, and the gameplay with the final boss. Other notable things - but understandably lacking due to limited time is the sound and graphics but I think it's pretty cool.
It's one of those solid 5/10 games - it's not the best but I'm sure with work, you can definitely round up the game with good polish and bring it to a nice fidelity!
The idea is good and so is the game, but the character could have been a bit better :)
It would be cool if you also rated my game^^
https://justinklasnic.itch.io/dark-time
This was really cool, I like the concept. I found jumping to be kinda difficult but the mechanics and time-switching were unique! Great work
I got sucked into the wall again. 10/10, would play test again. The jumpy mechanics have been really fun, though. I'd love to try and implement it in something that isn't timed. Hopefully we can make something even better next time! (And I promise my pixel art won't be as terrible)
The walljumps feel great! Also the mechanics themselves feel really nice, sometimes i feel though, that you need to be really fast to execute it. I missed sounds and some more graphics, but thats totally fine, knowing you put a lot of work into the mechanics first (i guess..).
Nice job!