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Shard Jumper's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #826 | 2.791 | 3.222 |
Graphics | #1128 | 2.406 | 2.778 |
Theme | #1151 | 2.406 | 2.778 |
Overall | #1196 | 2.213 | 2.556 |
Game Design | #1214 | 2.213 | 2.556 |
Fun | #1359 | 1.925 | 2.222 |
Audio | #1480 | 1.540 | 1.778 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
You jump on rewinding shards that you create!
Did you write most of the code yourself and made all the assets from scratch?
Only the destruction part of the code is imported. Everything else is a solo endeavour. All the graphical and SFX assets are at the minimum for a non-commercial project.
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Comments
The idea is great and intriguing. I really think there is a great game behind it. You should explore it further once the review period for the jam is done.
Hey, I watched your stream. It seems my instructions are really horrible, lol. There is no randomness to the death timer at all. After you break a shard you have to let the broken shards record for a while before jumping to it. As they start rewinding to their start position after jumping on them (so the less time you let the shard record, the faster you die after jumping on it). Thank you for trying it out though.
I can't seem to figure out how to move? I can only shoot little blue orbs to the red planes. :(
It seems like the mouse sensitivity defaults to zero. My bad!
Took some while to wrap my head around how to play. Potential game to be a cool turn of super hot.
when you move to the shard, the shard starts rewinding, and you are like an ant sniper perching on it.
I'd say there are much space to improve:
1. An aiming support system. Since it is not super-tight-accuracy shooting game, it would be nice if there is an auto clipping to the nearest shard of your mouse.
2. An audio feedback on hitting would very greatly enhance the satisfaction in shattering panels.
3.Player controlled time winding speed. Maybe it could turn into a puzzle game about shard flying angle and moving sequence if you can wind the time forward and backwards.
4. On level design side, I think at the start of a level, you should be able to see multiple panels at once, since it requires some waiting before you can move to the shard, it would be best if we can use that time to aim and shoot other panels
Great work on your first Jam!
Absolutely love some of your ideas. You kind of make me want to continue working on it.
+outside the box game design, simple mechanics that are entertaining and fun
-annoying music, sensitivity defaults to zero (confused me for a while since mouse movement did nothing)
Really sorry about the music. I added a mute button for the music in the last hour for that exact same reason.