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A jam submission

Lost in TimeView game page

[Brackey's GameJam 2020.2] A short Time-themed arcade game
Submitted by Skizooo, NocturnalNemesis, MA4G — 2 hours, 22 minutes before the deadline
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Lost in Time's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#11522.3573.333
Innovation#13861.8862.667
Fun#14571.7682.500
Game Design#14791.7682.500
Audio#14841.5322.167
Overall#14871.7682.500
Theme#17471.2961.833

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
Rewinding time each level

Did you write most of the code yourself and made all the assets from scratch?
We used a few free asset packs for models & textures, but we did everything else from scratch.

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Comments

Submitted

good game! I liked the art a lot!

Submitted

Good look and great job!

Submitted

The idea is cool, and i can appreciate the bravery of trying to make a 3d game in a game jam, but it feels unpolished. The map is very small and the secondary fire has a really short range. Also, I don't get why you have the ability to jump, but you can't really find a use for it. I'm guessing you were planning on expanding the game, but didn't have enough time

Submitted

Good graphics and excellent menu screen.

Submitted(+1)

I think the time machine concept could be a good one for the jam, but I'm not sure how time travel works in this game. I might have missed it. The LMB attack was pretty clear, but I could not quite get the hang of the RMB, probably my fault, but I didn't really get what it did (maybe it's the time travel piece I missed?)  The spinning clock in the corner looked cool. The low-poly game objects in a higher-poly environment felt a little disconnected; maybe choose one style or the other, but not both. (I have the same issue in my game, a detailed bg image with my waaaay less detailed art on top, just doesn't work as well). Good job getting your game done for the jam, especially in 3D.

Developer

Thanks for the feedback ^^ You're spot on btw :p
The RMB skill doesn't have as much force, so if you move forward while pressing it, it'll not go far. If you stand still, it goes pretty far. 
Hitting one of those kills an enemy instantly

Submitted

hey! this game looks quite good,  however my computer - as old as it is - is not having a good time running it. Would it be possible to optimize it?  I don't know if that's against the rules.

Developer

Sadly, I don't think it's allowed to change the build we submitted :/

Submitted

Nice Idea, the levels felt a bit repetitive tho

Developer

WOW THIS GAME IS SOOOOOOOOO COOL