I reached level 16, but couldn't finish it because of hitboxes issues; sometimes you can't hit the golems, especially in level 13 there's one who I couldn't hit from the distance. From that level the game became a bit chaotic, but if you fix hitboxes and add a viewfinder, that could be a pretty good game. Awesome work by the way considering you did it in a week, 3D models are nice
Play game
Desert Robots's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #1244 | 2.195 | 3.400 |
Innovation | #1364 | 1.936 | 3.000 |
Audio | #1456 | 1.549 | 2.400 |
Overall | #1505 | 1.743 | 2.700 |
Theme | #1562 | 1.678 | 2.600 |
Fun | #1605 | 1.549 | 2.400 |
Game Design | #1615 | 1.549 | 2.400 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
Every Level has a custom time limit, made by the time, slowly rewinding.
Did you write most of the code yourself and made all the assets from scratch?
Everything was done by me in the time of the Game-Jam except for the sound effects, downloaded from the Kenney asset page.
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