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Clockwork King: Need to start on Bosses [Devlog]

A topic by thedonotknow created Aug 04, 2020 Views: 276 Replies: 7
Viewing posts 1 to 5
(1 edit) (+2)

Got held up today, but managed to get wall jumping working along with item equip logic and some new tiles. Going to fix some jump issues and get art for enemies done tomorrow along with damage and attack logic. Here's what I got so far.

Submitted

Looks really nice. Is it a story based game?

(1 edit)

Thank you! Story depends on if I can get the core gameplay done by Thursday. If I can, then I'd like to add some dialog to give it a different vibe.

Submitted

Wow! Good luck

Submitted

I like a lot the idea of wall jumping, reminds of Prince of Persia. Great job so far :)

Nice work, looks great so far! I don't even know how I would go about the logic for the wall jump thus, I am thoroughly impressed. I'm not sure if you're planning to use a cinemachine for the camera but, I think itd look great with the wall jumps if you get the chance to set it up (Normally takes like 5 minutes). Anyways great work and I cant wait to see the combat when its done c:

(+1)

Thank you! I'll look into adding more to the camera, but to be totally honest I had completely forgotten about it after setting up the default one lol. Thanks for the input!

Thanks Everyone! Added another Devlog here:

https://itch.io/jam/brackeys-4/topic/911631/clockwork-king-devlog-i-have-no-idea-what-i-am-doing#post-1788965