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Tegare (GameJam version)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #33 | 4.037 | 4.037 |
Audio | #173 | 3.593 | 3.593 |
Overall | #202 | 3.617 | 3.617 |
Fun | #239 | 3.593 | 3.593 |
Graphics | #267 | 3.778 | 3.778 |
Game Design | #319 | 3.519 | 3.519 |
Theme | #731 | 3.185 | 3.185 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
You have to move multiple players to hit the end. "Tegare" is Flemish for "together".
Did you write all the code yourself and made all the assets from scratch?
We programmed all the code and made all levels. The chess pieces were made by Andrew McClain Hanold
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Comments
Interesting premise. I think some of the mechanics are a bit unfair/give too much up to chance. It ends up being a game of inching a little here then inching a little there without much strategy.
Thanks for the feedback. After the jam we will try to redo the AI of some enemies.
Really excellent game! One of my favorites I've played in the jam. Love the game idea and how nice and polished it is. Sometimes the enemies maybe moved in a confusing way but might've just been me? Overall though really excellent and love the strategy involved to solve the levels!
Thanks for playing.
Nice game, well polished, can't think of any tips or advice to give here :P
Thanks!