WEBGL Link! https://jickamangah.itch.io/whack-a-lotta-moles
Jickamangah
Creator of
Recent community posts
Yes we're aware of these bugs. The backspace is the way it is because we built scenes without forseeing bugs and such, and implementing a reset checkpoint for every entity for every scene would've been a buggy mess. It was also a time constraint. We're working on making the game more accessible difficulty and polish wise. Thanks for trying it out and rating though!
Honestly one of the most unique games I've seen. I think it should be clearer from the get-go what each cell does, so that you don't get so many people unknowing what to do. I also think there should be a permanent progression system instead of having to restart every time you die. I also think the game would benefit from very common cell spawns, so growing your colony is super quick and enjoyable.
A few tips if you're going to make a difficult game (especially one where timing matters). Try to make restarts very fast, otherwise it becomes really frustrating for the player only because it feels unfair. Also for this case, it makes no sense that the character can jump as high and as quickly as they can, considering they run so slowly. Just a few things to consider when making a game like this.
Being the clumsy fools we are, we uploaded the game in 16:10 when we designed it in 16:9. This cannot be changed until after the voting period, but for now just know one of the levels has a lever in the top right corner that you can't see. If you can't figure out why you can't finish a level, that's most likely why.
Here's a version of the game with the fixed 16:9 ratio. There is a list of fixes and proposed fixes in the description
notlivingpool.itch.io/3pq-edit-11
Please play this AFTER you've rated the uploaded version and/or consider the misstep in your rating.