Thanks ! :)
BjornStahl
Creator of
Recent community posts
This game was surprisingly satisfying to play, and I liked the squishing sound. The way I ended up playing it was just holding down the mouse button and steering the blob. This was a lot simpler than continually clicking and dragging, however a problem occurred where you tried to move the mouse of the screen and wouldn't be able to turn without releasing the button and moving the mouse.
Well done, I like the effects around the characters, and the overall look of the game, only needs a bit of sound. I think I experienced a bug on the first map where the knight got stuck along the water, would only move sideways. Also the damage/health might need a bit of a tweak, on the first boss I placed all characters inside the healing aura and then got on my phone for 2 minutes until the boss went down.
Truly well done, awesome game! Everything worked great, only found one bug, once, one of my bunnies fell of the grass after a training fight. Also something you can abuse is if you put a carrot close to several bunnies they will all consume it. Also when you start winning hard battles you get a lot of gold and a lot of carrots. Would be nice to be able to use keys, maybe 1-3 to place them.
Nice one, the controls felt good, and the spacing between the obstacles increased well with the speed. I like how it was not too punishing as you had a fair chance to recover after colliding and the tsunami got closer. A bit tricky moving sideways because of the camera angle and there not being distinctive lanes. Good job!
https://bjornstahl.itch.io/shard
Shard is a puzzle game where you have a single projectile, a shard, use this to solve puzzles by ricocheting it against walls and destroying crystals. Find hidden pressure plates and use you ability to teleport to the shard to solve all levels.
Will be adding the ability to dash to add some speed into the game having the player completing levels both with skill and speed as well as solving puzzles.
Shard was originally developed over a period of 7 days for Brackeys 2020.2 game jam, I have now decided to continue the development and make it into more of a fully fledged game :)
Really cool idea and well implemented, looked very nice. One idea would be to have the speed go from 100% - 20% when the charge goes from 100% - 0%, and when the charge reaches 0 the car stops. I often found myself trying to reach a power pick up right in front of me with maybe 10 - 5% charge and it moved so slowly, backing up at that point felt counter intuitive :P