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BjornStahl

92
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A member registered Apr 24, 2019 · View creator page →

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Thanks ! :)

Well done with the art and the game was quite fun, but I don't think I managed to use the elements correctly. At the start I struggled to do anything but it started working better when I went into fullscreen.

This game was surprisingly satisfying to play, and I liked the squishing sound.  The way I ended up playing it was just holding down the mouse button and steering the blob. This was a lot simpler than continually clicking and dragging, however a problem occurred where you tried to move the mouse of the screen and wouldn't be able to turn without releasing  the button and moving the mouse. 

You got the feeling right, felt like I was in the body. The collisions was a bit confusing, especially when having more than one, didn't know if collision happen from the center or from each virus.

Well done, I like the effects around the characters, and the overall look of the game, only needs a bit of sound. I think I experienced a bug on the first map where the knight got stuck along the water, would only move sideways. Also the damage/health might need a bit of a tweak, on the first boss I placed all characters inside the healing aura and then got on my phone for 2 minutes until the boss went down.

Thank you :)

Yes that was my bad, I fixed that bug in the second build but never hid the first one, so you probably downloaded build 01. Thanks for testing :)

Thanks!

I tried to persuade people but never managed to do it without getting hit so always died before I got five :P Good start of a game, a bit hard unless I missed something.

I really enjoyed this game, the rotation was a bit too fast but otherwise well done. Sorely needs some more levels because I really liked it!

Nice game, well polished, can't think of any tips or advice to give here :P

Did you just copy one of your older games and added a sprite?

Nicely done, the only thing I was missing was a pause button as I was cooking at the same time ^^

Also as filtrax mentioned it would have been nice to be able to swap the back two as I rarely managed to switch them in time.

Good job for a second game! Try make the movement a bit more responsive, you slide around quite a bit.  Also it was confusing to know if the attack was ranged or melee as it had short range but looked like a projectile. Keep it up!

Very nice. Clean look and good puzzles. I like the way they wander so it gives you a bit of urgency, but it was very easy to bypass this by just shooting laser continually. That way they never wander and you can take your time.

Well done, looks great, good sound, controls good. The only thing I could think of that could be improved was the dash, I felt that it slowed down a bit too quickly.

Truly well done, awesome game! Everything worked great, only found one bug, once, one of my bunnies fell of the grass after a training fight. Also something you can abuse is if you put a carrot close to several bunnies they will all consume it. Also when you start winning hard battles you get a lot of gold and a lot of carrots. Would be nice to be able to use keys, maybe 1-3 to place them.

I like the idea, didn't get past the second gate though, assumed the hole in the level was a bug. Quite fun to run on the curbs as the falling animation plays ceaselessly. 

Nice one, the controls felt good, and the spacing between the obstacles increased well with the speed. I like how it was not too punishing as you had a fair chance to recover after colliding and the tsunami got closer. A bit tricky moving sideways because of the camera angle and there not being distinctive lanes. Good job!

I never managed to destroy an enemy if that's what you are supposed to to, only spawned orange cubes. I like the idea of merging the players and having to sync the input 

Fun game! I would add some acceleration to the movement, then it would feel less jumpy, it will also help turning as sometimes the 8 directions you get from wasd makes it impossible to hit a blob that you're chasing. Good job!

I like the idea, everything worked nicely, couldn't find any bugs. Though after the first playthrough I knew how to optimize everything for the second run. The instructions are a bit heavy :)

Looked and sounded great, needs more levels and I would have liked some way to control the camera with the keyboard. Good job!

It ran smoothly,  you could have explained the numbers a bit more, sometimes I took damage when i didn't expect to and vice versa.  Otherwise good job!

https://bjornstahl.itch.io/shard

Shard is a puzzle game where you have a single projectile, a shard, use this to solve puzzles by ricocheting  it against walls  and destroying crystals. Find hidden pressure plates and use you ability to teleport to the shard to solve all levels.

Will be adding the ability to dash to add some speed into the game having the player completing levels both with skill and speed as well as  solving puzzles.


Shard was originally developed over a period of 7 days for Brackeys 2020.2 game jam, I have now decided to continue the development and make it into more of a fully fledged game :)


Those are some good ideas, thanks :)

The game looked good and the music fit the game. The rewind feature worked really well and made the puzzles fun and interesting. Text very difficult to read and the jumping felt a bit floaty. 

Thanks for testing, i'm not sure i understand the camera but one possibility could be to display the trajectory of the path when aiming. :)

Good job, didn't find any bugs, The levels and game play were intuitive, only the shooting at the start that felt a bit odd, but you got used to it :)

Great feedback, thank you very much :)

Really cool idea and well implemented, looked very nice. One idea would be to have the speed go from 100% - 20% when the charge goes from 100% - 0%, and when the charge reaches 0 the car stops. I often found myself trying to reach a power pick up right in front of me with maybe 10 - 5% charge and it moved so slowly, backing up at that point felt counter intuitive :P

Played and rated :)

Played and rated :)

Nice job with the character assets :) Try to smooth the player movement, the enemies moved fine but the player jittered quite a bit when moving.

Really happy the look of the game is appealing, thanks for testing it :)

Thanks for the feedback :D I will try to replicate the camera bug and see if I can get it fixed :)

Yeah I would also like to add some kind of texture, add it with the next update :)

The game looks good and sounds good to play, it controlled really well except for braking on landing after a jump and perhaps some movement in the air. Good job! :)