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Symbiosis's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Game Design | #88 | 3.894 | 3.894 |
Fun | #102 | 3.830 | 3.830 |
Audio | #151 | 3.638 | 3.638 |
Overall | #169 | 3.663 | 3.663 |
Innovation | #226 | 3.574 | 3.574 |
Graphics | #278 | 3.766 | 3.766 |
Theme | #670 | 3.277 | 3.277 |
Ranked from 47 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
Pick a HOST and a PARASITE to play as, which in Symbiosis will make up the vast majority of your abilities. Kill enemies to gain MASS, lose MASS when you take damage. Gain EXP by killing enemies, and level up by selecting upgrades to your abilities.
Did you write all the code yourself and made all the assets from scratch?
Lead Programmer - Brick Wall Games
Design & Narrative - SpadgersHat
Art & Programming - Snacks1483
Art - xc00ki3punch3rx
Music & SFX - Reybleton
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Comments
I played your game on my stream, loved the symbiote selection menu and the transitions, that's lovely detail ! A bit scary as first but once you exploit the mechanics of your symbiote it becomes much easier ! As i said maybe work a bit on the camera but good job to your team.
Thanks so much for playing it! We were all screaming for you to try a different host as well as a different parasite because they all feel so different, but we loved watching you beat the boss with the tanky host and drill weapon combo. Great stuff, developing that very careful method of singling out an enemy, backing into the food and so on! Brilliant stuff.
Wow I love how you can pick a host and parasite. Awesome! if you could check out my game also it would be much appreciated!
This game is really good!!! I enjoyed the concept, art and music. I also enjoyed playing about with the different abilities you could unlock. All in all great game :)
I enjoyed playing this, the art style is very consistent throughout and the variance in gameplay is good too; nice work!
Thank you!
Really cool game! With some more work ithink this game could be a full release, the core concept is really cool! The controlls are a bit funky, but other than that, great job!
Thanks! Yeah, we went for a different use of WASD with each host, but that does complicate things in a way.
Really cool concept, it's fun unlocking abilities and changing your symbiote. It felt polished as well, impressive! The movement controls with both the keys and the pointer was a little confusing though, perhaps only following the mouse pointer + a key to stand still would feel more intuitive? Great work!