Really glad you liked it! Yeah, so, the original plan was to have more backgrounds, but the original artist ghosted the team, which forced me to join in at the last second lol. So all of the art was made in like... Three days? Three short days lol. I would have loved to make more backgrounds, but alas!
Sealcat
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Very creative concept, and impressive doing a 3D game for a jam! I really liked the visuals, and the sound design felt very good. For feedback, I would have liked if the controls were a bit more responsive, even if I liked the slow moving feeling too. Respawning a bit faster could have been helpful as well. It was a bit difficult to understand if I was close enough/aiming correctly to win the level, maybe doing some sort of indicator with the pointer would have helped?
I liked playing it, really great job!
Love the theme, it's a clever setting for a dungeon crawler and genuinely fun to play! The voice acting is a really nice detail and brought a lot of character to the game, even if the sound quality of it wasn't perfect.
It was easy to figure out the objective and get into the gameplay quickly, which I appreciated! I would have liked if the enemies had a health bar to understand how my effective my attacks were, and judging how close I was to winning.
It was easy to get lost sometimes, but it feels like a real supermarket that way.
Simple but fun, a proper jam game, great job!
Super chill vibes, and really fun theme! The speaker voice was a great idea, it gave the game so much character. Don't use self harm to your advantage lol. I liked the gameplay as well, had some trouble figuring out how to use the S-button, but it could just be that I'm not very smart. Great job, I enjoyed it!
I liked the concept, the story was nice and it's well connected to the theme of the jam! Even though the long distances and empty places felt like a part of the theme, it felt like a bit much of walking back and forth where it didn't happen very much, and a little hard to anticipate how far you would be able to travel in the sun. Maybe it would be better if the distances were shorter and the sun more dangerous, or something like that. The eyeball-things were heckin scary. Great job overall!
Really fun take on the theme! I loved the story as well lol, fit together perfectly with the visuals. The controls and camera are a bit difficult at times, maybe having a view of the entire screen at once and clicking on which minon to control would fit the mechanics better? It could be a great concept for a bigger game, keep on working on it :)
Really satisfying gameplay when you get into it, I simply got lost in it after a while ( a good way)! A bit chaotic though, especially in the beginning, I would have liked to have gotten a little more instruction. Making the start of new waves more clear would be good as well, like a more obvious time counter. Great job!
Well constructed puzzles and a really cool mechanic+visual effect with the slime splashing around! I really liked that each level was quite short and gradually became more difficult in a nice way, so that when you died you never had to redo a bunch of stuff just to get back where you were. It felt challenging in a casual way, but not frustrating. The voice over could have used subtitles during the explanation in the beginning, just to make it even easier to follow along. Really well done!
The visuals, color scheme and polish is simply amazing, it looks so professional. As others have said it's quite difficult, but really cool gameplay ideas! My only feedback is that the controls could be more accurate and "heavy", the acceleration of the character is hard to anticipate which makes it hard to control. Making the character slightly larger could help too, it kindof disappears at times.
Really impressive overall!