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A jam submission

Broken Hearts EverywhereView game page

A Broken Heart Which Wants To Be United Again
Submitted by Breathtaking Games (@Breathtakingga) — 13 hours, 14 minutes before the deadline
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Broken Hearts Everywhere's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#1404.0004.000
Game Design#5513.2503.250
Overall#5663.2253.225
Audio#6472.9502.950
Theme#7153.2003.200
Fun#7353.0003.000
Innovation#7412.9502.950

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
You have a broken heart which is the main character and you can't win in the game without uniting it and fixing it
A full heart is stronger than 2 halves

Did you write all the code yourself and made all the assets from scratch?
We've made everything from scratch excluding the skybox and some particles

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Comments

Submitted(+1)

The art style is nice but i did not like the font, it was hard to read. The gameplay felt a bit too simple,  I never really needed to switch between the hearts.  I did like you could switch between the hearts with a single key press compared to having two separated controls unlike some other game in the jam.  

Developer

Thank you for the constructive feedback, GL

Submitted(+1)

really fun game and love the  graphics they are so cute. One of the main things that was hard to get used to was the camera positioning. But all and all a great game and cant wait to see more from you guys

Developer

Thank you, We are really happy to hear that from you.

Submitted(+1)

A nice game! I found the levels reasonably hard, took me some time but I managed to complete all of them. The rotating camera is a little confusing, though, and sometimes makes it hard to see what’s going on, hard to do precise jumps, etc. I also noticed that if I press e.g. right & forward simultaneously, it looks like you’re adding two velocity vectors, and the resulting velocity is actually √2 times higher than the forward or right velocities on their own. It is customary to normalize the velocity vector in this case, unless this isn’t intentional. Anyways, a good game, great job!

Developer(+1)

Thanks for the feedback. And the two velocity vectors are intetional and we will work on making the camera better

Thanks for the feedback and GL

Submitted(+1)

Very cute aesthetic, the enemies didn't have as much effort put into them as the rest of the models clearly did which was a bit of a missed opportunity, but that's alright. The visual style of the game is excellent, I would only suggest some indication of which heart piece you're controlling and maybe some more attention to the enemies than the setting, since players pay a lot of attention to the entities they're supposed to avoid/interact with.

The jumping mechanic feels like it needed some work, it was hard to see how high in the air the hearts were which made some levels harder than they needed to be.
There's also the side-effect of the constantly rotating camera of never developing the muscle memory/training to complete levels you struggle with. Because the timing is never exactly the same, the controls never line up in the same direction you had the last time you encountered a challenge, so while the camera movement adds some visual variety it detracts massively from the experience, unless the player completes every level on their first try and never needs to get better at the challenges they're facing.

I think there could have been a little more thought put into the 'controlling two pieces' mechanic. Every level I played had some challenge to it, but not once was it necessary to switch control to the other piece. Even when the third enemy type showed up I found I could manouvre around them if I tried hard enough and switching control to divert attention couldn't really be used - especially since my other half starts in a 'cage' of bombs in that level. While switching control was possible, it didn't contribute anything to the game aside from bumping up the theme's relevance - which, after reading "a full heart is stronger than 2 halves" I was excited to see played with, but once both hearts make their whole the level ends.

In its current form, the game is more about getting to the goal (the other half) than working together. That being said, it's a very cute concept and the setting is made well, so I think it could go far and be a really good game in the future.

Developer

thanks for your amazing feedback. This is our first game jam so we had a bit of trouble with time management and we had the idea of expanding upon the levels after they unite but time wasn't on owr side. And also the "diverting its attention" mechanic is intentional in order to let the player win. And the muscle memory thing is kinda intentional so we wanted to get more playtime for our game so we made the hearts rotate with the camera in order to make it harder.

Overall thanks for your feedback and GL 

Submitted(+1)

Ne huyeta, thanks for game! Very romantic) 

Developer

thanks and GL

Submitted(+1)

Interesting game. The graphics looks cool but I don't really like that you cannot see the shadows on the character when you've made the jump such a core mechanic. It makes height hard to read and caused som frustration for me. Otherwise it was nice.

Please consider rating my game :D https://itch.io/jam/brackeys-5/rate/919993

Developer

Thanks for your feedback we will take it into consideration, and we will check your game out

GL :)

Submitted(+1)

The game looks great and the idea is interesting. I struggled a lot with the camera position, though, especially depth perception when jumping. It caused a lot of issues when trying to jump around the land mines.

Developer (1 edit)

We tried to fix that issue by adding some particles and sound effects. Overall thanks for the feedback

Submitted(+1)

Liked the visuals and sounds!

(+1)

Well done, simple,interesting.

Loved it :)