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A jam submission

Outbreak MeleeView game page

When enemies clump together, they receive buffs making them stronger together.
Submitted by WalmartPhysics — 9 hours, 28 minutes before the deadline
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Outbreak Melee's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#9382.8284.000
Fun#13192.2633.200
Audio#13411.9802.800
Overall#14202.1683.067
Theme#14822.1213.000
Innovation#15221.9802.800
Game Design#16521.8382.600

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
When the enemies group together, they receive buffs like increased speed and damage. This makes them stronger together.

Did you write all the code yourself and made all the assets from scratch?
The only piece of code I didn't write is the audio manager I used. I got the script as a download from the old brackeys website to save time. Everything else I wrote on my own. The only assets I used was a pistol asset from google poly and a few sound effects from freesounds. The rest of the assets were made and modeled by myself.

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Comments

Submitted

love the feedback of shooting hitting and the visuals are good, there is sound but where is the music? this gives off the Karlson vibe especially that pistol spinning reload but the enemies are a bit too strong for one the enemies are too fast and have too much health combine with the "strong together" buff it's pretty much impossible,

good game :D

Submitted

Very good game,i like the gameplay.Can be better but nice:D

Submitted

Nice Thought man. Loved it. 

Could you check out my game if you have got some time?

Submitted(+1)

very fun to play! shooting feels nice and lighting is cool

Developer

Thanks!

Submitted

.exe downloads don't get enough love/rates. Big game for a small amount of time but I loved the graphics. Everything was clear, hit markers were fun, and I felt my skill did help me progress. I think the core is there and FPS games are a real challenge for game jams. I'd say the only weak point that I though was a design choice rather than a time constraint is the machine gun just felt better than the pistol in every way. But overall it was fun to play, and satisfy to shoot!

Developer

Thanks! Glad you enjoyed it and yeah I had some trouble balancing the two weapons.