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Swarm King's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #105 | 3.825 | 4.571 |
Theme | #512 | 3.466 | 4.143 |
Game Design | #578 | 3.227 | 3.857 |
Audio | #618 | 2.988 | 3.571 |
Overall | #642 | 3.128 | 3.738 |
Innovation | #920 | 2.749 | 3.286 |
Graphics | #1201 | 2.510 | 3.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
the game is about you being weak so you have to get stronger with numbers by defeating one enemy at a time
Did you write all the code yourself and made all the assets from scratch?
not really since most of the codes I copy and paste from my previous projects
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Comments
This was super cool! The sound got a little out of hand and the game started to freeze up eventually, but the concept and the charging of your swarm was awesome. I think maybe it should be better for your swarm to die off so that you don't run into performance issues.
feedback agreed :D
music and sounds are nice. and the gameplay was well done
thanks. those are from other peoples work in the credits
Simple, yet effective, always had a soft spot for these sorts of games where you just end up amassing an army of pure destruction. My main issues come from the fact that the camera moves a bit too fast when moving the cursor around and can get extremely disorienting at times, and also that the difficulty ramping is a bit slow, where I felt like I could really only die if I started trying to be aggressive, rather than feeling a constant threat from the enemies. Even so, I liked this a lot, and it fit the theme excellently, great job with this :)
If you have the time I would also really appreciate if you checked out my game as well.
thanks for the comments, It seems the two biggest problem is the camera and the difficulty(Frankly it's suppose to be in waves but short on time :3),
Wow, this is a fun game. I like the idea of forming an army by defeating foes, and becoming overpowered. You did a MUCH better job than me in making a "defeat foes to become stronger by taking their ability" game. The implementation is clean, simple, and the core idea is executed well. Great job! Has huge potential for expansion.
Also, I managed to find an exploit where you can sit still and let your minions do all the work.
Right-clicking at this point will lag the hell out of the game, lol.
thanks but there is nothing visual appealing compares to yours and yes the "chargers" are semi-design to act as your bodyguard but yeah you can see the result
This game was great and I had a pretty good experience!
The small effects in the game were well made, like the little particles that emit after every successfulshot, alongside the cool music and sound effects. The colors and such were also good and pretty visually appealing, and stand out well.
The game did feel really easy though. The very start of the game wasn't that challenging, which is as expected, but it only got easier and easier from there on. After I got like only a handful of allies I could just spam right click with the chargers and just shred through every enemy. There was even a point where I could literally stay in the middle of my horde and do absolutely nothing, and I would still gain more and more allies as the enemies would just run into the horde and die super fast.
After like 120 ish kills the game started to really chug frames and was nearly unplayable, though I was still gaining kills since my horde was so big, I think I got to like 200 ish kills before exiting.
I'd for sure look at difficulty progression in the game and scale enemies a lot more as you gain allies. While it is fun to become really powerful in some games, it should still be like a little contained.
One other small suggestion I have would be to tone down the camera movement a little. Not sure if it's just my mouse sensitivity but it was pretty disorienting because of how fast it was.
Anyways overall it was super fun to play and the game felt great, nice job!
thanks for the feed back and also regarding the difficulty scale, well there is none XD, planning on adding "stages" as progression for the game and about the camera movement, since I build my game last minute and only ever play my game on the tiny ass game tabs on unity, that was good feed back thanks :D
That was a really fun time! Kinda reminded me of the necro tank in diep.io if you've ever played that game, which was good as that is one of my favorite ones. I think your swarm was more satisfying to build up than that as it was more fun to recruit enemies you beat.
My swarm felt so powerful by the end of it haha. The chargers hit like a truck are very satisfying to land haha. I also enjoyed the particle effects after the boosts :)
It got a little chaotic after about 100 kills or so and the frame rate dropped a good chunk, but it was still really fun!
Maybe if you wanted to add to more to the game, you could think about another variant of the enemies or maybe make world you and your swarm could traverse where you find different types of enemies in different parts (could feel like fun progression).
Overall, a very fun game and I enjoyed playing!
If you get the chance, I'd love to hear any feedback you have for improvements or constructive criticisms of the game I submitted as I'm trying to get better at this whole process haha
thanks for the comments, and for the frame rate, I was planning on a mechanic where you "sacrifices" an amount of troop for a better troop, or to "buy" something like upgrades, so there isn't soo many follower that it lacks your game, or simply adding a limit for how many follower you can have, BTW this game is inspired by "right click to necromance" troops like knight, wizard and golems(but did not manage to add in the golems XD)
It was really fun, and fit the theme very well.
why thank you :3