Thanks for playing that really made my day! I agree, your king becomes a powerhouse that becomes the only piece to care about. I think if I were to flush out the game, I'd limit scaling overall, so that it's more of a strategy game than a number game.
Gregory Blood
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We had vaguely similar mechanics. I really like idea of auras boosting each character. Much like what people are saying with my game, it took me awhile to understand the enemies. Maybe the ability to click them and understand their potential moves/attacks would be helpful. Nonetheless super interesting game and I had fun playing it through.
.exe downloads don't get enough love/rates. Big game for a small amount of time but I loved the graphics. Everything was clear, hit markers were fun, and I felt my skill did help me progress. I think the core is there and FPS games are a real challenge for game jams. I'd say the only weak point that I though was a design choice rather than a time constraint is the machine gun just felt better than the pistol in every way. But overall it was fun to play, and satisfy to shoot!
I agree with the balancing after seeing more play tests I probably would have removed the health scaling from enemies and the sword item in order to make each piece have its strengths. The wizard piece is definitely a highlight since he gains attack when you're not using him. I tried to do the same with the knight having him kind of act like a tank. Awesome in depth feedback though really appreciate it!