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Through the Closet Door's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #79 | 4.192 | 4.192 |
Fun | #146 | 3.731 | 3.731 |
Overall | #156 | 3.673 | 3.673 |
Game Design | #251 | 3.615 | 3.615 |
Audio | #260 | 3.423 | 3.423 |
Innovation | #339 | 3.423 | 3.423 |
Theme | #358 | 3.654 | 3.654 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
My game fits the theme through the character needing the spirit in order to progress the landscapes and it also makes sense story-wise with the bond of the spirits being closer than first realized
Did you write all the code yourself and made all the assets from scratch?
Yes, with exception of what is listen at the bottom of the game page. I have created all assets and I do have the rights to the following that I did not create
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Comments
Fancy game!
That was a beautiful game. Not something I would expect for this theme, but fits it well.
I'm just disappointed I got teleported before jumping on the last scene.
Congrats! Rated!
Sorry about that but I couldn't just let people jump into the low poly forest haha
But I'm glad you liked the game :D
What an incredible take on the theme. Mostly I expect the theme coming back in the form of game-play. But a sibling bond that has been broken is a very unique angle. I absolutely loved the ending, it gave me goosebumps all over my arms.
Now as for critique. The overall levels sometimes felt to "bland", they had pretty colors, but there was no general "pull" that kept me wanting to explorer this weird mystical world. I simply followed where the butterfly told me to go, but often times I was already at the "checkpoint" myself before I knew it. I would have loved to be able to get lost inside the levels and explore the dreamy landscapes (although this might simply be a time constraint issue, it is only 5 days after-all).
I would also focus a bit more on audio immersion, next to lighting audio is THE most important part in a game like this to really pull the player in. Make the player feel the difference of materials he/she is walking on or through by using different audio clips. There was wind and stuff, but use much more ambient audio! The water that softly hits the edge, the bristles of the tree rustling against each other, the sounds that might appear in a distance giving space to your environment.
Story telling wise definitely something with potential here! Would love to see more of it.
Thank you for your compliments and feedback, I was planning on adding more to the environment but as you guessed, I couldn't because of time constraints, I was going to add more little audio to enhance the ambiance but it was 2:00 AM and I had finished everything else and I just wanted to sleep XD
But I'm really glad you enjoyed it and I appreciate all the feedback given!
this game was amazing you did a great job