Hello, sorry for the late reply. The ending is the player looking at his own grave before passing on.
Peacock Games
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Sorry about that, we didn’t have much time to optimize. Though even on our own system, it only lags for the first 40ish seconds while shaders compile, after that it ran pretty smooth, even if we restarted the game.
i recommend trying it one more time and giving it a minute to adjust.
Either way we’ll see If we’re allowed to do some quick optimizations.
Hello there!
I am looking to join a team for this game jam, I have experience making multiple Unreal Engine 4 games, which I usually model 95% of the assets needed, I have also recently started to learn 3D animation and so far I am happy with the progress.
I am also currently in college so I can't always be available but I should have plenty of time to contribute!
If you are curious about my past projects here are some of my works:
For my modeling experience: I have modeled everything in this Trailer, Game Jam Game, and this Asset Pack for the UE Marketplace. The models are well optimized with a low Poly-Count to give your game the best performance needed
For my animation experience: Here is a Punch Test that I made, in addition, I also have good rigging experience for humanoid characters and I think a game jam would be a great opportunity to practice
For my UE4 experience: Feel free to check out my previous Game Jam Games, they aren't perfect but it shows the style I like to go for. I also work with the studio Pirat.co as a gameplay programmer, so I have plenty of experience working with a team :)
If you are interested in having me join the team, feel free to message me on my discord: Skolas#8715 I would love to help contribute :)
Yay, another UE4 user!!
I like what you're going for but the high camera lag is a bit much
I know people have pointed out the lights but I think it would look a lot better if you increased the attenuation radius and lowered the intensity
And if you check "Create compressed cooked packages" to true in the project settings, you can reduce the file size by around 50%
But I did like the premise!
Nice atmosphere! Always happy to see another UE4 using
And one highly personal recommendation, go to your project settings and look for "Create compressed cooked packages", check it to true and it'll reduce your file size by around 50%, cause a 1.8 GB file size might scare some people off
Also make sure you delete all the start content that you arent using cause that can really take up a lot of space
I'm a sucker for in-game cinematics/events so I really liked the ending, if not a bit abrupt as it cut to the main menu. Some textures like the skybox were a bit too low in resolution and the walking speed was a bit too slow...then again someone said the walking speed for my game was too fast so maybe I'm in the wrong haha
But overall I really liked this one!
Very creepy atmosphere! At first, I thought it was just a forest and fog without a premise but then I found the house and was glad that there was more to it. One small thing though, did you add any culling to the trees cause my FPS goes down when I look in there direction, its not that noticeable and I could still play fine, just something that caught my eye