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Awaking Colors's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Game Design | #10 | 4.300 | 4.300 |
Overall | #30 | 3.950 | 3.950 |
Audio | #74 | 3.800 | 3.800 |
Fun | #75 | 3.900 | 3.900 |
Theme | #85 | 4.100 | 4.100 |
Graphics | #108 | 4.100 | 4.100 |
Innovation | #262 | 3.500 | 3.500 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
The little square may awake other squares in order to complete the puzzles which otherwise would be imposible.
Did you write all the code yourself and made all the assets from scratch?
I made everything but the music and sounds.
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Comments
Really like the simplistic art style, and the ambient music is pretty nice. Nice concept, but the movement can get a bit annoying, sometimes jumps just don't register. Your game deserves more ratings for sure!
An excellent game this is one of my favorites! The music very good and UI was the best part :).
Also I am very sorry that your game has only 9 ratings.
Thank you for checking it!, I really apreciate it!
I had fun playing this game. However, the biggest problem for me was that the jump button wasn't registering input properly
This problem is usually due to the fact that input detection is being called in FixedUpdate and not Update
Remember, Physics simulation in FixedUpdate. Input detection in Update. Hope this helps
At any rate, nicely done
Thanks! I´m gonna fix that problem as soon as I can, the thing is that I do have the input detection in FixedUpdate, what I think is the problem is the CircleCast´s configuration, I may have to adjust some parameters.
Anyway, I really apreciate that you took the time for playing my game
Maybe the controls are a little unresponsive but in general I really enjoyed your game, was very fun to play, and the puzzles are awesome! good job!
Thanks for playing!, I really apreciate that you took the time to play it, and I will fix the controls in later update
The amount of levels and graphics in the game is insane. The puzzles also were super fun and the graphics were simple but conveyed the message nicely and created a really cool atmosphere! My only gripe was that the controls felt sticky at times and a bit unresponsive but overall I had a really great time with this game :)
Thank you!, On a next update I´m gonna change the controls, so they feel more polished.
fantastic atmosphere, the visual polish is really pretty!
I got stuck pretty early in Orange, it seemed like i needed a particular square or even more than one to carry over from the previous screen, and every time I messed up I had to repeat the whole level only to mess up again rather than just go back a screen
that being said it's still a lovely game that deserves plays :D
Thank you! So you recomend a way of only going back a screen at a time?, like a Checkpoint?
i think that'd help!
you could also utilize the way you can progress to the next level with the button in the bottom-right, just duplicate it on the other side to allow players to go back themselves too (though this is suggested while under the impression you really do need to carry certain blocks over from previous screens - is that accurate? or have i misinterpreted the puzzle(s)?)
I had implemented something like that, but I thought it made it too easy.
Yes, even though it's not obligatory, the more blocks yo take with you, the easier it will be.
I think that's a great mechanic of things being easier the more you bring with you, definitely make that more known (even just in the description) because it's VERY in line with the theme :D
What if I create a help button that gives certain hints when pressed?
I doN't know why this game has no ratings, it's great.
Thank you!, I really apreciate it!