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Togewar's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #1017 | 2.453 | 3.167 |
Innovation | #1070 | 2.582 | 3.333 |
Theme | #1147 | 2.582 | 3.333 |
Graphics | #1235 | 2.453 | 3.167 |
Overall | #1237 | 2.410 | 3.111 |
Fun | #1395 | 2.195 | 2.833 |
Game Design | #1430 | 2.195 | 2.833 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
With the help of three characters, they help each other in battles because after the blow they need to gain strength behind the backs of their comrades
Did you write all the code yourself and made all the assets from scratch?
I wrote the code myself from scratch, I used 2D character sprites taken from https://assetstore.unity.com/
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Comments
Looks like a promising game mechanic! Slightly unusual but figured it out quickly. I think it can be a great game after the main mechanic is more developed & polished. I didn’t understand what happens when you miss the jumping enemies, though. Good job!
P.S. Nice pun in the game name :)
Fun game, but I found it a bit unclear at first. The music is great though!
Fun game. I like the visuals!
Interesting and cool idea. I like how the environment changes and the boss fight hehe :)
If it helps someone to get comfortable. I just wanted to combine the 3D environment and the 2D gameplay. You are right, there was not enough time, I was in such a hurry today that in the end I forgot about adding a restart to the game =)
The game is good but its a bit unclear, even with the help of the tutorial i still couldn't manage to play it properly, & its a bit hard for somebody who doesn't know the game right, i would say the only good thing that i liked is the music, i still don't knw why there is 3D tree's & stuff, & why i can't skip the cutscene, & why is it so hard to play, but i can see that the dev have tried to make something, its either he/she is new to programming & game dev in general, or was low in time