Thanks so much for your feedback! You really started to get the hang of it :)
Esosek
Creator of
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Hi Xyncht, you are correct and definitely beat it! Congratulations! However, I think there is a "better" or let me say faster / more funny way of beating the game. At your knowledge I find it most fun to get damage / upgrade combo a faster way to one hit higher waves instead of over-healing and slowly chipping his health down.
Anyway, I had to rush the difficulty scaling and didn't have enought time to balance these "exploits". If I would continue on developing the game these are main points for a rework
- Enemy scaling
- Shop scaling
- Draw mechanic
- Gold progression
Thank you for your feedback, hope you had fun playing!
Hi Katergberg,
I'm super glad you liked it and I agree with your points and believe that I had many more ideas for effects / features to implement.
Anyway, I have no plans continue developing the game yet but if I would then
- Playing cards by clicking them instead would make your life easier
- Making cards more readable would be a priority - I agree that play-sell order should be defined but some other combinations are shuffled as intention (it's very different outcome to add max health and heal instead of healing and then maxing your HP)
- I was also playing with an idea of permanently losing sold cards - therefore if you could sell basic cards you could refine your deck more
- Current effects needs to be tweaked, some strategies are way way more powerful than others but on the other hand I don't want luck to decide your progress - this would mean rethinking the whole game loop
Cheers!
Thank you for playing my game. In my initial game design I was tinkering with an idea of procedurally generated passive upgrades but it never made it into the actual game. Definitely something to consider in the future.
Another idea is a possibility to re-roll the shop with excessive Gold although in the current game state it would definitely make overpowered strategies unbeatable.
Hi Trapez,
Thank you for your extensive proposals. I agree that some effects are not clearly explained with upgrade being the most misunderstood effect in the game.
You are actually allowed to have 6 cards in hand!
By reducing the coin size, what exactly do you mean?
Merging sell / on play effects into one text or numeric icons is definitely something I was looking into but polishing the whole "random card generator" feature was something complex and very time consuming. Definitely the most important part of the game and number 1 priority to improve.
However the game actually have many flaws in game design which could be exploited.
Cheers!
Thank you for your feedback. I'm aware there are strategies that enables you to basically go infinite gold / health and it breaks the game. There is plenty of room to improve on current mechanics and balance the game better and if I decide to build upon it many things need to be changed from the ground. I haven't realized that effect scaling and balance would take so much time to fit into 7 days :) Glad you liked it!
Thanks for your long and constructive feedback and kind words. Definitely you are not the only one who did not fully understand what the card actually does, I wanted to keep the text to minimal but it just doesn't work for everyone.
I was able to fix most bugs on my last day based on my friend's playtest but I know of few of them which are in the game ;) I'm glad they are not obvious.
The concept and art is great. Music and sfx suits the game very well. It looks very polished but I've problem playing on touchpad. Sometimes it cancels my movement and the number of steps are not accurate (idk why it probably adds number instead of reseting) but it seems only visually broken.
Since the enemies can only move one tile it's pretty easy to avoid getting hit but I assume it gets harder in later levels but for me the progression / difficulty scaling is too low.
Overall, your submission is very solid for 7 days, really looks great and polished and definitely could be build into something bigger and even better. Congratz!
I really like the art style of cards. I myself am a big fan of card games but I feel like the real time doesn't suit that well with cards. However the core idea is interesting but it feels like you should have toned down the scope and polish it more instead of having more features.
What I dislike is the fact that once you have the cards in hand / deck you can't see and plan how to combine them into what effect but I am super glad you "highlight" the possible card to combo when you drag something. Congratz!
Hi krisekrise,
Thank you for you feedback, 7 is definitely a good kill count!
Thinning is something I was thinking about a lot and since there is an option to sell the cards it means you are thinning the deck for current enemy. But being able to permanently remove weak cards might help players to not waste time playing basic cards in higher levels.
Thank you for kind feedback. I'm not sure what you mean by the initial zoom-in, is it the auto fullscreen when you start the game? Since the game is not readable on smaller resolutions, I decided to go this way.
I have not heard of Ascension yet (it's not too widely available in my country) but looks sick, thank you!
I was playtesting on trackpad as well and I'm sort of used to it but it's a great idea to implement a click to play :) Might do it if I decide to udpate the game.
Wild Beasts is a card puzzle game where every animal has and special ability. You must find the best way to combine these abilities to pass the level! I've just ported the game from Android to every major operating system so you can enjoy the cute animals in HD!
https://esosek.itch.io/wild-beasts
Enjoy and let me know what do you think!
Gameplay trailer below.
I did not manage to find the alternative ending :( I'm curios what that would be. Anyway, did I get it right that the bear swapped souls with the boy? :O Ok....the best thing was the music getting all weird after you pickup all the items. I also like the visual style. I wish there was more gameplay but as a short story it was great.