Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Escape of the AppliancesView game page

Lead Roberto the robot vacuum and Frank the fridge on the path to escape the space station.
Submitted by Sebastian Biala-Learmonth — 40 minutes, 47 seconds before the deadline
Add to collection

Play game

Escape of the Appliances's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#1074.0744.074
Audio#3183.3333.333
Innovation#3223.4443.444
Overall#3733.4203.420
Game Design#3973.4443.444
Graphics#6903.1853.185
Fun#7213.0373.037

Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
To proceed through the assortment of puzzles, you must utilise the 2 characters' unique skillsets in order to proceed, with it being impossible to progress without having both of them work together.

Did you write all the code yourself and made all the assets from scratch?
While the majority of the art assets outside of the character models were from Unity Asset Packs, I wrote all the code myself from scratch.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 22 to 21 of 22 · Next page · Last page
Submitted

I really liked this, it's a great idea and works perfectly with the theme. I really loved controlling a roomba. You did a good job with the puzzles and the gameplay. Just some small things, I found that the text moved a bit fast and sometimes I missed what I was supposed to be doing. Also because frank was a physics body I was able to almost tip him up, and I seemed to squish him at one point.

Submitted

Really enjoyed this little game. I thought the art style was quite appealing. I didn't personally mind the characters movement speed (as in reality, a fridge and robotic vacuum cleaner wouldn't be that fast).

I do kind of wish there was more obvious things to make progression opportunities stand out, like an outline that something is interactible, a glow effect to show that somewhere is the way to progress etc. I found myself wandering around the 2nd level going back and forth across the bridge, not really sure what I had to do once I got the keycard.

Was a nice gamejam entry and I was happy to play!

Viewing comments 22 to 21 of 22 · Next page · Last page