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Novel Alchemy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #1304 | 2.263 | 3.200 |
Audio | #1341 | 1.980 | 2.800 |
Graphics | #1569 | 1.980 | 2.800 |
Theme | #1569 | 1.980 | 2.800 |
Overall | #1577 | 1.956 | 2.767 |
Game Design | #1652 | 1.838 | 2.600 |
Fun | #1707 | 1.697 | 2.400 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
Combine your weak elements, to make them stronger together.
Did you write all the code yourself and made all the assets from scratch?
Code yes, assets no.
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Comments
Cool! I liked you city background a lot. The physics and coding also seemed really solid. It was fun and challenging combining the elements. A platformer that makes you think??? haha
A couple random things I noticed: when the level after the tutorial loaded, the camera flickered to black and back on a couple times. I could jump and stand on enemies, not sure if this was intentional. I was confused by the tutorial somewhat. It made it seem like my attacks were going to be projectiles, but then when the actual level started, it was all melee. Anyways, good stuff, I hope you keep developing this.
Thanks for playing!! The Camera issue was something I couldn't really figure out so I just left it be lol
I rushed the tutorial at the end, that was definitely something that was lacking. Standing on enemies was something i glazed over during development, I didn't really think it would change much but I probably should've changed the shape of the enemy hitbox to counteract this. The balancing was also an issue we struggled with lol.
Thanks again for playing!!!
Nice! Though I think that easing into the combinations and evenly spacing them out could be an improvement. Good job!
Thanks for playing!! The game was much easier during development so we thought it would be fine to mix them up, but we padded the enemy stats last minute (regrettably). Thanks again for playing!!