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The Well's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Game Design | #70 | 3.925 | 3.925 |
Audio | #95 | 3.763 | 3.763 |
Innovation | #132 | 3.737 | 3.737 |
Overall | #149 | 3.685 | 3.685 |
Fun | #151 | 3.725 | 3.725 |
Graphics | #239 | 3.813 | 3.813 |
Theme | #745 | 3.150 | 3.150 |
Ranked from 80 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
The plants and the player need each other to make it back to the surface. The player uses the plants to progress through the level and the plants will wither without the player nearby.
Did you write all the code yourself and made all the assets from scratch?
Our team did, yes
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Comments
did you join 2 game jams at once, damn.
this games hella good but i keep glitching into floor and getting soft locked
Well, this game has a longer rating period so technically I worked on them a week apart
But yeah I might have a problem 😅
This was a cool game and I enjoyed my time with it but I didn't know where the inventory was at first 😅
Ah yeah, we got that feedback a lot. Fixed in the post-jam version!
That's a really good entry, dude.
The level design and sprites are amazing. Including animations. The level desing is really unique. I think one of the best entries so far (for me). However... I didn't got the theme itself. I think it should have a more synergic mechanic with other things. But it's really a solid game!
I'm proud of you. Good job!
Thanks for playing, and I am glad you enjoyed it! The theme was that the player couldn't make it to the surface without the plants and the plants would wither without the player nearby, but it definitely could be made clearer. Thanks for the feedback!
You rocks in your game. Don't worry! ;)
This was a really cool game!
I loved the art, music, and gameplay, and they all fit together really well
I just wish that the inventory stayed open consistently.
thanks for playing! and we hear you! the inventory thing is fixxed in our post jam build
I really like the mechanic of finding new plants and using them to progress. Gives a nice Metroidvania feel to the game (which I am very much a fan of).
The Inventory menu can be a bit buggy, I managed to get it stuck in its closed state at one point, forcing me to restart. It would be nice if the menu was always open and if I could select and switch between plants using hotkeys instead of my mouse.
The dialogue text can be hard to read sometime, due to the font changing letter sizes frequently.
I also found this funny bug after dying, where my player was stuck in the tilted forward position for the rest of the game.
Thank you for the feedback! I just made the inventory always stay open and our other programmer assigned hotkeys for plants. It's definitely an improvement lol.
I really enjoyed some of the technical aspects like the mouse pointer changing in game and the speech bubble which must trigger at certain point, I'm sure there is a lot more to it. I also think this is the first platformer in the jam where you can jump up through the platforms. I am definitely adding a custom mouse for my next game.
Great game. Really clever that you can jump onto the red projectile.
Really enjoyed it, even tho I've got a lot of bugs. I actually don't remember them all, here's some:
- When I respawned I rotated on the z axis.
- Flowers spawning inside the ground.
- The third flower stopped growing because I was near the top. (which by the way the speed it grew was a bit too slow)
Good job!
Great game guys! Encountered a few minor bugs (which have been mentioned by others below) but nothing big enough to take away from my enjoyment. Y'all created a really cool atmosphere and have a real good idea here. I really like the character and plant sprites. WELL Done! :D
My only complaint with the game was that the text was hard to read due to the font, but besides that, I feel you have an incredible idea here, if you were to polish the level and add more mechanics this can easily be the next celeste/hollow knight I really see the potential you have here.
Please come by and rate my game :)
haha! amazing art! The gameplay style is really awesome! It ran really smooth and I woner how someone could do this in under a week?? so good! ty for playtin my game too! great job!
cause I lucky to work with such talented people heheh.
Now seriously, thanks for play the well! I’m happy you enjoy it! Cheers!
Cool art and music, enjoyed playing the game well done!
that was pretty cool, but is there only 3 plants in the game? since i see 6 places for plants in the UI but i only found three before exiting the Well
maybe later we add some new ones 😁
thanks for your time and playing!
Cool idea guys! Well done :)
thanks to you for your time !!
Loved the pixel art style and music, but there didn't seem to be a way to get water for the plant at the beginning? I stood above the water and pushed every button possible but nothing worked, so it ended up being a short one. Any workaround for the water issue?
hm, that's so strange, we had an issue like that during testing but thought it was fixed. Was there no water below you when you spawned at first? Or was the water full but you couldn't plant anything?
I wasn't able to plant anything. Maybe it was a one time thing? I'll give it another shot
we've had a bug before where your water instantly gets filled but you aren't able to plant anything and can't refill since you're already full. Thanks for giving it another shot, if it isn't too much trouble it would be great if you could send a screenshot if it happens again!
Ah I figured it out. There doesn't seem to be a way to open the dropdown menu using the an gamepad/controller. So I switched over to using mouse and keyboard and now the dropdown works.
ah yeah that's one of the things on our list to change, the mouse controls for the inventory was a relic from when the game was more of a slow-paced puzzle platformer game where you had to collect each seed, then plant it, then water it, etc. We ended up shifted away from that but didn't change the way you plant the seeds. Thanks for giving it another shot, appreciate the in depth feedback!
We loved the pixel art style and especially the character design. The idea with the flower was really cool and felt quite new in the way it was integrate in the jump and run mechanics.
The speech bubbles have been disappearing way too fast so we couldn't get the story haha.
All the best - the Wilma & Buddy Team
thanks for playing and your feedback! We unfortunately had other problems grabbing our attention so didn't have time to work on fine tuning the text boxes, definitely on our list of stuff to improve though! Your game looks cool, I'll check it out whenever I have time
I can really relate to that, I was busy fixing the important stuff till the very end too - so minor tweaks haven't made it in our jam version either.
Would be awesome, every play and feedback is very appreciated. :)
Really cool and innovative. I had a fun time playing it...
Thank you!
Really great. Nice mechanics, ideas and level design, and the gameplay is very polished. I would love to see this game expanded upon after the jam. I really liked how every plant had multible uses, and every puzzle was fun to solve using the tools given. The game was very inituitive too, and apart from the controls, everything sort of just made sense without an explanation.
I did encounter a few bugs though, and the text boxes closed a little too fast i think. You probably already know, but in case you don't these are the bugs i found:
Being stuck below ground (near stairs)
Climbing-plant stopped growing prematurely.
Player character rotated slighty.
And a lot of seams when i moved around. (This should help https://tiled2unity.readthedocs.io/en/latest/fixing-seams/)
thanks! Were gladd you have a good time! That’s all about! Thanks for your time
Thank you for sharing that link, I'll look into it! Yeah those seams were really bothering me lol
Great mechanic.
Nice job very fun and creative game, really like the interactions with the plants, the only problem I found is that we can get stuck below the ground and we cannot jump anymore.
ieap, we’re actually working in that! Thanks for your time!!!
I really enjoyed this game, although it was too hardcore for me. I guess the only 2 thing I could suggest is the ability to throw (instead of dropping the seeds) and and adding "coyote time" so you dont immediately fall of the ledge
Thanks for playing and thanks for the feedback! There was actually both of those features in the game (if you plant a seed while jumping then it throws it forward but that could have been explained better), but we will definitely work on making them more noticeable and explained to the player. Which parts were the ones where did you feel that the coyote time wasn't enough?