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A jam submission

Nuclear RainView game page

Create Super-Weapons in this Fast-Paced Roguelike
Submitted by HouckDev — 5 hours, 34 minutes before the deadline
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Nuclear Rain's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#5193.0123.300
Innovation#6102.9213.200
Game Design#6543.0123.300
Overall#7542.8453.117
Theme#8432.7393.000
Graphics#8632.8303.100
Fun#9392.5562.800

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
Crazy Weapons and fast-paced bullet hell gameplay

Did you write all the code yourself and made all the assets from scratch?
Everything but the audio was created specifically for the game

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Comments

(+1)

I love it ! Very hard at the beginning but that's what I like about it. Upgrades are cool too but the only downfall is health points are not working when you try to catch them. I mean you can't catch them at all (solo mode) Is it possible to fix it ? 

Developer(+1)

thank you! do to an engine error the health pickups don't function, they get corrupted on engine boot and have to be reset between each editor session, i forgot to fix them on the final version, i might post an update for the game soon to fix that and add some new stuff though!

(+1)

So cool thanks ! I will definitely keep an eye on that. I read all the other comments and as there is room for improvement I also enjoy the simplicity of the gameplay. Spawn / kill  / next level. Keep the good work man 

Submitted(+1)

Very happy to see another unreal entry! Nice graphics, and the sound effects were awesome, giving the perfect vibe for the game! Very difficult to play but I like it!

(1 edit) (+1)

This was a lot of fun to play (it's a shame I can't rate it, as I decided not to enter this jam)! The music and visual style kept it engaging and visually impressive, even with simplistic graphics! The only drawback I found was that, since you get given so little life, it doesn't encourage you to face your enemy head-on. Running up to an enemy always meant certain death and, whilst the more stealth-like approach that I took was still greatly enjoyable, I couldn't help but feel, given the other mechanics feeling very 'Doom'-esque, that this wasn't the design intention. More life, or a health-pack system would've brought this game to a whole other level. Regardless, a superior jam entry, well done :)

Edit: upon re-reading the description, I can see now that there were indeed health pickups, they just don't work. Either way, it would be cool to see an updated version of this post-jam

Developer(+1)

thank you so much for this feedback! ill def do a small post-jam update for it, im glad you still enjoyed it!

Submitted(+1)

That's a fantastic game. Great job! :)


you can also play and rate my game :D

Submitted (1 edit) (+1)

Nice game! Keep it up!

Submitted(+1)

Cool game! Enjoyed it :)

Submitted(+1)

Loved it! Quite difficult, but very enjoyable!

Submitted(+1)

It a bit hardish, and i love the artt, great job bud!

Submitted (1 edit) (+1)

Awesome i absolutely love it very hard though! :P