I really like that pixelart style.
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The Staff of Chaos's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #47 | 4.250 | 4.250 |
Audio | #139 | 3.583 | 3.583 |
Fun | #191 | 3.583 | 3.583 |
Overall | #212 | 3.500 | 3.500 |
Game Design | #213 | 3.583 | 3.583 |
Innovation | #542 | 3.000 | 3.000 |
Theme | #656 | 3.000 | 3.000 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
in mechanics
Did you write all the code yourself and made all the assets from scratch?
Yes
Comments
The game and the animations looks pretty good, love the randomness of the spell, the music is a little loud but have good rhythm.
-Giovanni
Nice game, nostalgia hit me hard. Periodical random spell change felt interesting. But I couldn't find out what is spell channeling for.
Probably my fav game I've played so far, if it had controller support I'd probably sink many hours into this! Love the concept of the staff that just randomly generates spells! Would be awesome if you could rate our game if you have time? :D
https://itch.io/jam/brackeys-6/rate/1176675
This game is fantastic and insanely polished. The movement feels exactly the way I would want a pixelated game like this to feel and the spells are really creative and fun as well. It's especially cool that you can charge up most of them and get a different result than before. Just wondering, did you build any of these systems before and re-use for the jam? Not judging if you did, just curious because there's a lot of quality put into this game and the artwork and it's all amazing
by the way i will be happy if you check our game and if you liked that save rate :)
Good game but i think the graphics could be better a bit. but totally nice work! i enjoyed that.
Amazing artwork, and a neat concept with all the spells switching. Though it's hard to tell if charging up the spell does any more damage, and enemies all have a lot of health so it takes a while to clear just 1 room
Fun game with a unique magic system and lovely graphics.
The spellcasting mechanics lead to interesting choices/solutions to the puzzle platforming problem at hand. Bringing up questions such as: Do I wait for the spell that I think is best for this situation, or do I use the one that I currently have to my disposal, all while weighing the risks that would include.
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