Very cute art and the background music set a great atmosphere !
I so badly wanted to climb a tree and jump up onto the inaccessible rooftops though :P But I understand it is a game jam and there is only so much you can manage to implement under such a limited time. I would have loved to hear the chomp sound effect and seen the animation. I'm sure they would have been great :)
Nimeth
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The art and the music fits very well together, the gameplay was fun but could use some polishing.
I would say the main problem area is the camera, or specifically that it was tied so closely to the jump.
If the camera instead follows behind the character in a slow(lerped) fashion it becomes easier for the eyes to register the enemies and calculate when to jump.
There are great talks on camera movements on the Game Developers Conference (GDC) youtube if you're interested. One that I would recommend is "Math for Game Programmers: Juicing Your Cameras With Math". But I understand that it is a game jam, and that there are only so many things you've got time to add in this far too short week :)
Best of luck on your next project or if you decide to keep working on this !
Haha, thank you for the compliments !
It is as another comment mentioned. Having moving environment would probably add a lot to the sense of speed which was something we wanted to add but unfortunately did not have time for. As it stands right now, we do want to continue working on the project so come back later !
Fun game with a unique magic system and lovely graphics.
The spellcasting mechanics lead to interesting choices/solutions to the puzzle platforming problem at hand. Bringing up questions such as: Do I wait for the spell that I think is best for this situation, or do I use the one that I currently have to my disposal, all while weighing the risks that would include.